Quick Question
Posted: Sun Jan 06, 2013 2:21 pm
Can we make all of our models for fighters and such before frost is done with his coding of the engine?
Why?hyperlite wrote:I hope Shiva-sama sees this.
You tell him man!hyperlite wrote:I want to make it clear, fr0st has stated that it is up to us to make models, he is not going to do it for us. You can use the excuse "We can't do any work until fr0st is done with his part"
The truth is, you can. Make models, and when the time comes we can update them to the current version of Minecraft fairly easily. Frost is not going to do models, that is our responsibility.
He's right, we can use techne to make models and store the java files for later, putting into the game is a different matter altogether though, that is the difficult bit, but it is made so much easier if the models are already built, although some features of models have to be done directly through java.hyperlite wrote:I want to make it clear, fr0st has stated that it is up to us to make models, he is not going to do it for us. You can use the excuse "We can't do any work until fr0st is done with his part"
The truth is, you can. Make models, and when the time comes we can update them to the current version of Minecraft fairly easily. Frost is not going to do models, that is our responsibility.
IIRC, there are going to be lots of models of wings, cockpits, engines, nose cones, and such that can be matched together as the user likes to create varied fighters. Something similar will go for tanks and turrets.hyperlite wrote:for fr0stbyte, how are we going to do models in Futurecraft, assuming you can answer that question now.
That might look odd. The fighters will still look uniform (They should all connect together so they have similar shapes) and the different textures and unsmooth connections might make it look ugly.Last_Jedi_Standing wrote:IIRC, there are going to be lots of models of wings, *, engines, nose cones, and such that can be matched together as the user likes to create varied fighters. Something similar will go for tanks and turrets.hyperlite wrote:for fr0stbyte, how are we going to do models in Futurecraft, assuming you can answer that question now.
I would not recommend custom models for fighters and such, stitching them together will be too difficult, it just won't happen, we will already have enough variation in the ships themselves. I say just go with a selection of standard models, perhaps two or three of each role for each type of model (e.g. For turrets, two types of AA two types of howitzer ect.)Iv121 wrote:That might look odd. The fighters will still look uniform (They should all connect together so they have similar shapes) and the different textures and unsmooth connections might make it look ugly.Last_Jedi_Standing wrote:IIRC, there are going to be lots of models of wings, *, engines, nose cones, and such that can be matched together as the user likes to create varied fighters. Something similar will go for tanks and turrets.hyperlite wrote:for fr0stbyte, how are we going to do models in Futurecraft, assuming you can answer that question now.
Fighters, turrets and such will have a priority because they are basically the whole equipment you get. (The turrets are especially important)