Indeed.catsonmeth wrote: I agree. A septagonosaurus shaped into a sphere wouldn't be distorted to the point of uselessness.
New idea for planet shapes.
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Re: New idea for planet shapes.
Well that is a strange saying.Tiel wrote:Indeed.catsonmeth wrote: I agree. A tyrannosaurus shaped into a sphere wouldn't be distorted to the point of uselessness.
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Re: New idea for planet shapes.
Hey Tiel. I'm gonna need you to change the whole cube-and-bIock thing back. I'd hate for something to happen to you.Tiel wrote:Indeed.catsonmeth wrote: I agree. A septagonosaurus shaped into a sphere wouldn't be distorted to the point of uselessness.
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Re: New idea for planet shapes.
So anyway, on topic. I think Iv is mostly on correct, but keep in mind the effect of vastly increased mobility on players' spheres of influence. You may have fewer players per world on average, but if you take into account that players can move from planet to planet fairly easily, and that civilization can be detected much more effectively, I think anything less will lead to feelings of the galaxy being too cramped. Granted, most natural areas will not be explored on foot, but I think that, too, is the price of admission.
Also as I've said before, the cube-model will actually be easier to implement act much less confusingly. Literally the only things preventing us from using it are the gravity rules and working out block orientation. If we can get that, then the technical pros alone outweigh the cons tenfold.
Let's see, what else. Oh yeah, bunkers. They might be cool, and it would be interesting to see a proper use of the deeper worlds, but even if they don't fit in gameplay-wise, keep in mind that the end-goal of the Copernicus engine is to be usable in many sorts of mods, not just space. Pretty-much anything being done on a large scale could benefit from it. Maybe even nukes, for instance (though not with planets. Way too much overhead.)
Also as I've said before, the cube-model will actually be easier to implement act much less confusingly. Literally the only things preventing us from using it are the gravity rules and working out block orientation. If we can get that, then the technical pros alone outweigh the cons tenfold.
Let's see, what else. Oh yeah, bunkers. They might be cool, and it would be interesting to see a proper use of the deeper worlds, but even if they don't fit in gameplay-wise, keep in mind that the end-goal of the Copernicus engine is to be usable in many sorts of mods, not just space. Pretty-much anything being done on a large scale could benefit from it. Maybe even nukes, for instance (though not with planets. Way too much overhead.)
Re: New idea for planet shapes.
I still believe when it comes to the general look of the game spheres are preferable. Though minecraft is cubic in nature at such scales it all becomes smooth faces. Cubes just won't look right in that. Still don't get why you hate loading bars - they solve so many issues. Even in hyperspace - Watching for 5 minutes a blue vortex is not one of the best time spendings. Even if you don't want it to be obvious you can replace the loading bar with animation of the blue vortex to satisfy the public's need to observe blue vortexes .
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Re: New idea for planet shapes.
I think loading bars can be overcome pretty easily. When you go from planet to space, the planet surface and whatever's in orbit becomes a sprite and you can just walk around the ship until you get to the space dimension, if that's at all possible. When you go into hyperspace, the outside becomes a swirly thingy and you can go about your normal activities until you make the jump out of hyperspace. Jumping in and out could just be a zoomed out animation of the ship moving into a flashy portal Star Trek/Halo style. If all else fails loading screens/pictures/short animations won't take away from the game much.Iv121 wrote:I still believe when it comes to the general look of the game spheres are preferable. Though minecraft is cubic in nature at such scales it all becomes smooth faces. Cubes just won't look right in that. Still don't get why you hate loading bars - they solve so many issues. Even in hyperspace - Watching for 5 minutes a blue vortex is not one of the best time spendings. Even if you don't want it to be obvious you can replace the loading bar with animation of the blue vortex to satisfy the public's need to observe blue vortexes .
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Re: New idea for planet shapes.
As i said before. flying a perfect right angle around a square planet is going to look really janky from space
Re: New idea for planet shapes.
Why would you fly in a square instead of a circle?Apokalypse wrote:As i said before. flying a perfect right angle around a square planet is going to look really janky from space
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Re: New idea for planet shapes.
from how he explained it the minecraft world is still going to look normal when your on the planet but when your in space it will be a square
Re: New idea for planet shapes.
Yes, but why would you fly in a square instead of a circle?Apokalypse wrote:from how he explained it the minecraft world is still going to look normal when your on the planet but when your in space it will be a square
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Re: New idea for planet shapes.
You would still orbit in a circular fashion; we're still trying to maintain a semblance of Newtonian physics. Even in free-fall, you would experience the correct gravity vector. The only time it wouldn't be straight down at the core is when you are standing on the surface, and that is because inclines don't really work in Minecraft.
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Loading screens are a cop-out, and my professional pride won't allow it.
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Re: New idea for planet shapes.
fr0st, just gonna support your anti- loading screen campaign. (or however it´s spelled)fr0stbyte124 wrote:You would still orbit in a circular fashion; we're still trying to maintain a semblance of Newtonian physics. Even in free-fall, you would experience the correct gravity vector. The only time it wouldn't be straight down at the core is when you are standing on the surface, and that is because inclines don't really work in Minecraft.
@Iv
Loading screens are a cop-out, and my professional pride won't allow it.
-the vanilly MC loading screens are between dimensions which are parallel, not like space next to the normal world.
Also, we can promote FC as the mod "without loading screens" if fr0st manages to do that.
Making it loading-screen-less for hyperspace would be pretty easy, but I (having no coding experience) think it wil be trickier to make it for entering and leaving atmosphere (due to view change of the planet)
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Re: New idea for planet shapes.
Alright that's it ppl ! We are going to win the market with it ! The game without loading screens ! Who cares what inside as long as you don't have to wait for it .
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Re: New idea for planet shapes.
Admittedly, entering the atmosphere would look weird with the sphere-model, because need to unstretch all the distorted terrain around the polar circles. One more reason why I like the cube-model: you don't have to change a single thing from what you used in orbit. Just tweak some atmospheric constants and stream in interior chunk detail as it arrives, and you are good to go. We honestly have no need for loading screens. The only reason vanilla minecraft has them is because it hasn't even started building the terrain until you switch contexts. We'll have had it loaded the entire time (albeit only the superficial structures).Ivan2006 wrote:fr0st, just gonna support your anti- loading screen campaign. (or however it´s spelled)fr0stbyte124 wrote:You would still orbit in a circular fashion; we're still trying to maintain a semblance of Newtonian physics. Even in free-fall, you would experience the correct gravity vector. The only time it wouldn't be straight down at the core is when you are standing on the surface, and that is because inclines don't really work in Minecraft.
@Iv
Loading screens are a cop-out, and my professional pride won't allow it.
-the vanilly MC loading screens are between dimensions which are parallel, not like space next to the normal world.
Also, we can promote FC as the mod "without loading screens" if fr0st manages to do that.
Making it loading-screen-less for hyperspace would be pretty easy, but I (having no throwing bricks at my computer screen experience) think it wil be trickier to make it for entering and leaving atmosphere (due to view change of the planet)