Planetary Defenses

Anything concerning the ongoing creation of Futurecraft.
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Re: Planetary Defenses

Post by Error » Thu Jan 03, 2013 9:14 am

Indeed.

And passive sensors will detect a lack or heat where the "planet" is.
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Dux_Tell31
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Re: Planetary Defenses

Post by Dux_Tell31 » Fri Jan 04, 2013 8:00 pm

Vinyl wrote:
catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...
This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.
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Re: Planetary Defenses

Post by CaptainSporatic » Sat Jan 05, 2013 12:43 am

Dux_Tell31 wrote:
Vinyl wrote:
catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...
This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.
Well, if the ships are converted into entities instead of actual built blocks, there might be some trouble measuring 6 blocks, as the ship would be able to turn side to side and thus go diagonally, creating some problems with diagonal blocks vs. regular blocks. I'm all for encouraging elegant building, though.
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Re: Planetary Defenses

Post by fr0stbyte124 » Sat Jan 05, 2013 2:10 am

Things that needs to detect the presence of blocks will treat diagonal blocks as solid cubes unless there is a pressing need for something more accurate.

But that's a moot point here, because any sort of radar scan is going to be an abstract game mechanic and not a proper physics simulation.

I do like the chaff idea, though. One thing we had discussed once is giving some areas heavy radiation that would affect normal scanning equipment. A good place for the sort who don't want to be found.

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Re: Planetary Defenses

Post by Ivan2006 » Sat Jan 05, 2013 4:37 am

That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
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Re: Planetary Defenses

Post by fr0stbyte124 » Sat Jan 05, 2013 4:57 am

Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Such as?

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Re: Planetary Defenses

Post by cats » Sat Jan 05, 2013 7:54 am

Quantum motion detector thingy from Halo.
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Re: Planetary Defenses

Post by Ivan2006 » Sat Jan 05, 2013 2:45 pm

fr0stbyte124 wrote:
Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Such as?
Subspace sensors?
Tachylon readers?
*enter random made-up sci-fi ray type here*-scanners?
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Re: Planetary Defenses

Post by cats » Sat Jan 05, 2013 4:49 pm

Slip scanners-look into hyperspace from realspace.
Spacial distortion scanners-can detect tiny changes in gravity
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Re: Planetary Defenses

Post by Error » Mon Jan 07, 2013 8:07 am

Offtopicness. Back to planet defense pl0x. Scanners and handwavium can go in a new thread.
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