FC content pack flan's [UBERTHREADNAUGHT]

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Keon
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Re: FC content pack flan's

Post by Keon » Thu Feb 28, 2013 10:11 pm

?
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 28, 2013 10:47 pm

ACH0225 wrote:Shush. I was right a few thymes. Do hovercopters work in Flans?
No.

What you have to work with are extensions of

ModelAAGun

ModelTank (Vehicle, but with gun and no moving wheels/tracks)

ModelVehicle

ModelAirplane
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Re: FC content pack flan's

Post by Ivan2006 » Fri Mar 01, 2013 8:26 am

Tiel wrote:
ACH0225 wrote:Shush. I was right a few thymes. Do hovercopters work in Flans?
No.

What you have to work with are extensions of

ModelAAGun

ModelTank (Vehicle, but with gun and no moving wheels/tracks)

ModelVehicle

ModelAirplane
If you look at Manus´ helicopters, they fly like planes.
However, I´ve heard that someone asked Flan to include a helicopter option (among others), so maybe 1.5+ there will be the possibility...
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Re: FC content pack flan's

Post by Prototype » Fri Mar 01, 2013 12:26 pm

ACH0225 wrote:First, the on topic bit- We need deplorable missiles that can be fired from bombers, like ICBM mod only on a supersonic bomber. Then we also need an angular supersonic bomber. Then we also also need helicopters, preferably 2 types that can carry people or guns.
.
Already got missiles (le rocket pod) and they can be launched from planes and from the ground, but they can't be guided yet.

Bombs can be done easily.

And I want to do a sweet angular bomber anyway (something like an XB-70 but more future-y)

Helicopters aren't so good yet, but I think I will make something like toaster's gunship, and have a gunship and a transport variant, but I can definitely make them, and if Flan adds helicopter support, I will have the source code so I can easily convert it.

EDIT: 50 pages... Wow
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Re: FC content pack flan's

Post by ACH0225 » Fri Mar 01, 2013 3:36 pm

I wasn't thinking XB, I was thinking F-117 only longer and more future-y
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Re: FC content pack flan's

Post by Chairman_Tiel » Fri Mar 01, 2013 4:23 pm

Interesting.
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Re: FC content pack flan's

Post by Keon » Fri Mar 01, 2013 6:52 pm

Is there any way to do a redeemer missile from UT?
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Re: FC content pack flan's

Post by Iv121 » Sat Mar 02, 2013 2:55 am

Mini nuke ? If we are going like that I'd prefer to take the modded weapons for the UT games (I have like 200+ :tongue: )
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Re: FC content pack flan's

Post by Keon » Sat Mar 02, 2013 11:25 am

Iv121 wrote:Mini nuke ? If we are going like that I'd prefer to take the modded weapons for the UT games (I have like 200+ :tongue: )
No, the way the camera works with it. Or also we could have a suicide plane that would explode when it hit the ground...
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Re: FC content pack flan's

Post by Prototype » Sat Mar 02, 2013 11:37 am

Keon wrote:
Iv121 wrote:Mini nuke ? If we are going like that I'd prefer to take the modded weapons for the UT games (I have like 200+ :tongue: )
No, the way the camera works with it. Or also we could have a suicide plane that would explode when it hit the ground...
Planes explode already
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Re: FC content pack flan's

Post by Keon » Sat Mar 02, 2013 11:39 am

But this would be a bomb!

Oh whatever, I'll let you make your pack. Sorry

Wait, can you do homing missiles?
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Re: FC content pack flan's

Post by Iv121 » Sat Mar 02, 2013 11:42 am

Oh guided missile you mean ...
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Re: FC content pack flan's

Post by Prototype » Sat Mar 02, 2013 11:44 am

Keon wrote:But this would be a bomb!

Oh whatever, I'll let you make your pack. Sorry

Wait, can you do homing missiles?
No but I can make a gunner pod, which a player can sit in and manually fire missiles.
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Re: FC content pack flan's

Post by Phalanx » Sat Mar 02, 2013 2:37 pm

Even when I do use fuel, the game crashes when I try to fly the fighters. I can get in the cockpit just fine, insert fuel just fine- yet whenever I press the W key to start the flight, IT CRASHES. I'm a veteran Flan modder, so I know I didn't install it wrongly. any suggestions...?
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Re: FC content pack flan's

Post by Iv121 » Sat Mar 02, 2013 2:47 pm

Reinstall, you installed wrongly ?
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