FC content pack flan's [UBERTHREADNAUGHT]

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Prototype
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Re: FC content pack flan's

Post by Prototype » Sat Mar 23, 2013 1:39 pm

MCP isn't working, well it is, but part of the modellinghelper is causing a problem somewhere

EDIT: know what problem in, downloaded modellinghelper 2.0 rather than 3.0, need to wait for Flan to fix the links.

EDIT 2: PMed Flan, don't know when this will be fixed
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Re: FC content pack flan's

Post by Prototype » Tue Mar 26, 2013 3:12 pm

good news everyone, it's Tuesday, which means I can release something.
unfortunately I haven't had the chance to test for bugs, so guess what, you do that, and get back to me.
so far I know that the game might crash when you try to fly something, but I have good reason to believe this only happens if you don't install the simple parts pack.

New stuff added:
A-144 "Dark Angel" skin
Deployable/Mountable Rocket Pod
Fancy new MMD model
V-1 rocket with fancy rocket model
new laser models
might have left the ubergun in, I don't know if I removed it or not.

there are probably a lot of bugs, but I don't know that yet

Download link: http://www.mediafire.com/?jds7f9didqqe37o

Note: this is very buggy, I haven't had the chance to fix the A-144 model, though it still works, just remember the hitbox for it (what you click to enter) is at the front left of the cockpit, which I am trying to fix, no AR-15 yet.

EDIT: I think I made it work for 1.5.1 and not 1.5, but not sure

EDIT2: might have left some rather OP test weapons in there, if you find something that looks half assed and crashes your game, don't touch it, it will crash your game
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Re: FC content pack flan's

Post by Iv121 » Tue Mar 26, 2013 3:36 pm

how's the fighters go ? They are actually important for the advertising campaign that you actually abandoned :tongue:
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Re: FC content pack flan's

Post by Prototype » Tue Mar 26, 2013 3:46 pm

Not abandoned, just postponed due to technical issues, as for your fighters, I haven't started the modelling proces, but I have worked out what shapes go where, which is half the job. As for the fighters in there, only two at the moment, but if I can get enough free time to properly work on this, I should have the AR-15 finished in the next week or so (sorry for taking so long on it, I've reworked it several times now), and the other fighters may take one week to ten days each to make, provided I can work on them at the rate I worked on the A-144. This update mainly adds the non-fighter stuff.

And I haven't forgotten about the advertising campaign, though it may take significantly longer than I thought it would take, because I plan to add more content, though I will be doing smaller releases on Minecraft SMP.de so the pack gets to build up a reputation among the modelling community, meaning if there are any bugs, they will spot them.

Also I'm going to need a really good looking ship as a backdrop, does anyone have one? (Needs to be big and detailed)
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Re: FC content pack flan's

Post by  ҉  » Tue Mar 26, 2013 4:31 pm

Looks like there's a rifle in there that is perfectly accurate and does 50 hearts of damage per shot, so I'd say you left the OP weapons in. xD
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Re: FC content pack flan's

Post by Iv121 » Tue Mar 26, 2013 4:32 pm

You need a blocky one or you need a blocky one or like the fighters just bigger ? I did think about a gunship ... like the fighters just bigger ? I did think about a gunship ...
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Re: FC content pack flan's

Post by Prototype » Tue Mar 26, 2013 4:59 pm

Is the rifle the LRW by any chance, I thought I nerfed that a while ago, that one was always OP.
The lasers are meant to be perfectly accurate though, because lasers are like that, but I need to nerf their damage.
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Re: FC content pack flan's

Post by  ҉  » Tue Mar 26, 2013 5:14 pm

Prototype wrote:Is the rifle the LRW by any chance, I thought I nerfed that a while ago, that one was always OP.
The lasers are meant to be perfectly accurate though, because lasers are like that, but I need to nerf their damage.
I'm talking about the Rail Sniper. I didn't pay much attention to many of the others, though, so they might be OP too.
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Re: FC content pack flan's

Post by Prototype » Tue Mar 26, 2013 5:35 pm

Ah, it would be the rail sniper, I did nerf the LRW, but the stats for the rail sniper were originally copied from the LRW, so it is still OP.

That should be the only OP one, though I think the rail weapons are still recoil 0 and accuracy 1, which needs to change.
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Re: FC content pack flan's

Post by Ivan2006 » Wed Mar 27, 2013 2:29 am

No recoil for rail weapons?
Yeah, totally unrealistic and OP...
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Re: FC content pack flan's

Post by Prototype » Wed Mar 27, 2013 9:56 am

Like I said, the stats were copied from the lasers, I just forgot to change them.
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Re: FC content pack flan's

Post by Prototype » Wed Mar 27, 2013 1:10 pm

I now know why the planes were causing the game to crash, I forgot to add the engine noise to the sounds file, something I swear I did ages ago.
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Re: FC content pack flan's

Post by Prototype » Wed Mar 27, 2013 3:33 pm

Ok got some bug fixes done, and I've fixed the A-144 model so it is centered in the right place (now you click where the cockpit joins to the body to get in) and I've added some textures to the insides of the A-144 cockpits.
also I included some of the stuff that I accidentally left out of the last upload, so planes should work now.
all guns have been nerfed to a reasonable level.

Download link: http://www.mediafire.com/?lmn48s0ks9y54hx

information and stuffs:

Recipe for the FC box:
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Plane Recipies: (rocket pod optional)

A-144 Phalanx:
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A-144 "Dark Angel":
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AR-12 Skyblazer:
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The new mountables/deployables:
From left to right: MG-36 (laser MG), Rocket pod ('nuff said), Tactical Mass Driver (big gun)
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Re: FC content pack flan's

Post by Iv121 » Wed Mar 27, 2013 4:39 pm

The skyblazer needs a lot of work. While I get the shape the coloring is bad and it doesn't look good overall.
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Re: FC content pack flan's

Post by Prototype » Wed Mar 27, 2013 4:44 pm

Sky blazer is just a test thing, it will probably be taken out for the full release.

I did ask a few people to help out on textures for it, but never got anything back, but some of the shapes overlap, making some funky texture glitches, meaning two colours cannot overlap, however when I made this I knew very little about shapes and the toolbox, so I might remake it after the AR-15, the Scythe and the Atlas.
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