Re: Planetary Defenses
Posted: Thu Jan 03, 2013 9:14 am
Indeed.
And passive sensors will detect a lack or heat where the "planet" is.
And passive sensors will detect a lack or heat where the "planet" is.
This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.Vinyl wrote:Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Well, if the ships are converted into entities instead of actual built blocks, there might be some trouble measuring 6 blocks, as the ship would be able to turn side to side and thus go diagonally, creating some problems with diagonal blocks vs. regular blocks. I'm all for encouraging elegant building, though.Dux_Tell31 wrote:This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.Vinyl wrote:Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Such as?Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Subspace sensors?fr0stbyte124 wrote:Such as?Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...