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Re: Planetary Defenses

Posted: Thu Jan 03, 2013 9:14 am
by Error
Indeed.

And passive sensors will detect a lack or heat where the "planet" is.

Re: Planetary Defenses

Posted: Fri Jan 04, 2013 8:00 pm
by Dux_Tell31
Vinyl wrote:
catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...
This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 12:43 am
by CaptainSporatic
Dux_Tell31 wrote:
Vinyl wrote:
catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...
This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.
Well, if the ships are converted into entities instead of actual built blocks, there might be some trouble measuring 6 blocks, as the ship would be able to turn side to side and thus go diagonally, creating some problems with diagonal blocks vs. regular blocks. I'm all for encouraging elegant building, though.

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 2:10 am
by fr0stbyte124
Things that needs to detect the presence of blocks will treat diagonal blocks as solid cubes unless there is a pressing need for something more accurate.

But that's a moot point here, because any sort of radar scan is going to be an abstract game mechanic and not a proper physics simulation.

I do like the chaff idea, though. One thing we had discussed once is giving some areas heavy radiation that would affect normal scanning equipment. A good place for the sort who don't want to be found.

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 4:37 am
by Ivan2006
That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 4:57 am
by fr0stbyte124
Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Such as?

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 7:54 am
by cats
Quantum motion detector thingy from Halo.

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 2:45 pm
by Ivan2006
fr0stbyte124 wrote:
Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Such as?
Subspace sensors?
Tachylon readers?
*enter random made-up sci-fi ray type here*-scanners?

Re: Planetary Defenses

Posted: Sat Jan 05, 2013 4:49 pm
by cats
Slip scanners-look into hyperspace from realspace.
Spacial distortion scanners-can detect tiny changes in gravity

Re: Planetary Defenses

Posted: Mon Jan 07, 2013 8:07 am
by Error
Offtopicness. Back to planet defense pl0x. Scanners and handwavium can go in a new thread.