Pretty much, yeah.Iv121 wrote:Doesn't that sound like pointless grind ? There is a diff between that and true difficulty raise, dark-souls-like.
Though as you level and unlock new abilities, it becomes pretty strategical.
First off, get sneak, because not only do I always make sneak-based characters, it's pretty much invaluable to be able to scout out a room and plan out your attack when anything and everything can pretty much one-shot you.
Upgrade one-handed skill, enchanting and alchemy, so you can buff your weapons' damage, enchant it for more damage, and add poison on top of it all for even more damage.
Alchemy also comes in useful in the form of plenty of healing potions, invisibility potions as a GTFO button, and other useful things.
Smithing, at least to 60 to get the perk that allows you to upgrade enchanted weapons, to keep your arsenal updated.
Archery, because sometimes you need ranged combat. better to be prepared, if only 5/5 in the first damage boost perk.
Also, I found that unlike all other difficulties, I actually spend most of the gold I make on materials, potions, weapons ( either to upgrade or to disenchant because they have nice stuff ), soul gems and stuff to keep raising my skill.
So, as much as it's pointless grinding to have enemies with ridiculous health pools and ludicrous damage, I'm actually finding it enjoyable to overcome the challenges.
Oh, and you definitely need a horse. Your odds of winning in an encounter with pretty much any kind of enemy go up several hundred percent if you fight from horseback.