Kerbal Space Program Pass The Save File

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ACH0225
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Thu Feb 20, 2014 5:29 pm

Alright, unless Tau's situation has changed, it's Vinyl's turn.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Vinyl
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 20, 2014 5:31 pm

I'll be doing stuff later today. Because I'm too lazy to convert it, around 4-5 PM [PST].
cats wrote:I literally cannot be wrong about this fictional universe

ACH0225
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Thu Feb 20, 2014 5:54 pm

Does this mean to skip you or what?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Vinyl
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 20, 2014 9:53 pm

ACH0225 wrote:Does this mean to skip you or what?
No, it means I am going to be going so don't skip me, but I'm not even going to launch KSP until later today.

E: http://www.mediafire.com/download/olhsf ... ecraft.zip It took far too much messing around to get the damn things there.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Fri Feb 21, 2014 4:59 am

Tell, do you have the mods?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Solar112
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Re: Kerbal Space Program Pass The Save File

Post by Solar112 » Fri Feb 21, 2014 2:32 pm

I'm out of the game until further notice due to technical difficulties.

Tell
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Re: Kerbal Space Program Pass The Save File

Post by Tell » Fri Feb 21, 2014 3:43 pm

Yes. Is it my turn? Also what can I do in this "turn".
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Re: Kerbal Space Program Pass The Save File

Post by Error » Fri Feb 21, 2014 4:05 pm

Launch one craft and do stuff with it, I think is what we all do.
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ACH0225
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Fri Feb 21, 2014 4:41 pm

AFAIK, no real numeric limit on craft, just do whatever. Don't control other people's ships, try to be quick, ect.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Tell
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Re: Kerbal Space Program Pass The Save File

Post by Tell » Fri Feb 21, 2014 9:05 pm

So I'm pretty sure I have all the mods installed but when I load up the save it says I'm missing the magnetometer. Any idea what mod I didn't install?
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Fri Feb 21, 2014 9:08 pm

That would be interplanetary launchpads. Make sure you get the most recent version and everything.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Tell
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Re: Kerbal Space Program Pass The Save File

Post by Tell » Fri Feb 21, 2014 9:51 pm

So I fixed that problem, but now when I go into the vehicle assembly building and try to attach a part to a pod the part doesn't attach and the green attachment indicator thing goes away.

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Vinyl
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Fri Feb 21, 2014 9:56 pm

I've not had that problem. At all. Ever. In my entire time playing KSP. Not once.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Fri Feb 21, 2014 10:03 pm

Go look on their forum page, they might know.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Tell
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Re: Kerbal Space Program Pass The Save File

Post by Tell » Sat Feb 22, 2014 6:56 am

Fixed it.
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