Kerbal Space Program Pass The Save File

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ACH0225
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Mon Feb 17, 2014 8:55 pm

No more mods, please

Seriously, why would you ever want more. Those don't even sound like good or useful mods. I vote no. Really, really, please no.

Also, this happened; http://cloud-3.steampowered.com/ugc/327 ... 26EA117C9/

And the save: https://www.mediafire.com/?p855786zqhgpke9

I would've done more, but I didn't have thyme. I did scout 3 bodies, and move that sunnofabitch launchpad into Dunar orbit. I swear, if any of you so much as look at that ship funny, I'll do something that will make you regret it.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Kerbal Space Program Pass The Save File

Post by Tau » Mon Feb 17, 2014 9:11 pm

For those of us who are using FAR, having bigger tanks and engines would make it easier to launch large-ass payloads, by lowering part count and enabling the construction of narrower, more aerodynamically efficient launchers.
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ACH0225
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Tue Feb 18, 2014 8:34 am

Tau wrote:For those of us who are using FAR, having bigger tanks and engines would make it easier to launch large-ass payloads, by lowering part count and enabling the construction of narrower, more aerodynamically efficient launchers.
Stretchytanks isn't even for the current version(.23) and is discontinued AFAIK, and while KW might be useful, I don't really see it as being that helpful. It adds some admittedly nifty new parts we can already make. Honestly, if you want to make rocket launches easy, move onto an airless moon(not Ike) or planet where FAR can't be really annoying. Which it is.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: Kerbal Space Program Pass The Save File

Post by Solar112 » Tue Feb 18, 2014 2:25 pm

ACH0225 wrote:
Tau wrote:For those of us who are using FAR, having bigger tanks and engines would make it easier to launch large-ass payloads, by lowering part count and enabling the construction of narrower, more aerodynamically efficient launchers.
Stretchytanks isn't even for the current version(.23) and is discontinued AFAIK, and while KW might be useful, I don't really see it as being that helpful. It adds some admittedly nifty new parts we can already make. Honestly, if you want to make rocket launches easy, move onto an airless moon(not Ike) or planet where FAR can't be really annoying. Which it is.
I support these mod additions.

look for stretchySRB, it's a continuation of stretchytanks. and the issue is getting off Kerbin is going to be a pain in the arse.

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Re: Kerbal Space Program Pass The Save File

Post by Error » Tue Feb 18, 2014 2:56 pm

I'm against these. Stretchytanks doesn't seem all that useful to me, and KW is... meh.

Plus, we already pushed the average load-the-game time up by a fair bit. I don't think adding yet more mods will actually be beneficial in any way to the spatial exploration efforts of the FC community.
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Tue Feb 18, 2014 3:25 pm

To reiterate, the order is
ACH0225, Icelandic Perehelion, solar112, Tau, then Vinyl (then repeat)
Error?

Also, as the most responsible owl here, I say we shouldn't install mods until we all reach a consensus.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: Kerbal Space Program Pass The Save File

Post by Error » Tue Feb 18, 2014 4:06 pm

I r Error, ACH.

Also, you're the only faux-owl here. Responsible or no.
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Re: Kerbal Space Program Pass The Save File

Post by Solar112 » Tue Feb 18, 2014 4:20 pm

Icelandic Perehelion wrote:I r Error, ACH.

Also, you're the only faux-owl here. Responsible or no.
I think he was saying that you need to take your turn.

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Re: Kerbal Space Program Pass The Save File

Post by Error » Tue Feb 18, 2014 4:28 pm

Ah. Pass dis tiem. Again. EPL is toying with me, I swear.
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Re: Kerbal Space Program Pass The Save File

Post by Tau » Tue Feb 18, 2014 4:39 pm

Aaaaaand hard disk failure. Looks like I'm out for at least the next week.

Fucking shit.
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Tue Feb 18, 2014 4:44 pm

Myself, Error when he fixes it, solar, vinyl? Solar's turn then.

Error, have you tried redownloading it? Or do you want the downloads we used?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: Kerbal Space Program Pass The Save File

Post by Tell » Wed Feb 19, 2014 4:01 pm

Is it to late to join this?
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Wed Feb 19, 2014 4:28 pm

Probably not; you can go last after vinyl. Check at about page 18 for the list of mods.

After vinyl and solar, who may be dead based on the return speed of the save. You bastard.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Thu Feb 20, 2014 3:50 pm

Is the one known as solar close to being done with the save? If not, how much longer?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Re: Kerbal Space Program Pass The Save File

Post by Solar112 » Thu Feb 20, 2014 5:19 pm

ACH0225 wrote:Is the one known as solar close to being done with the save? If not, how much longer?
Uh go ahead and skip me, I'm limited on free time atm

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