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Re: Kerbal Space Program Megathread V1
Posted: Sat May 16, 2015 6:48 pm
by Vinyl
For a second I read it as the Plug.
Re: Kerbal Space Program Megathread V1
Posted: Sat May 16, 2015 6:49 pm
by Prototype
Vinyl wrote:For a second I read it as the Plug.
Oh god that just makes it so much worse.
Re: Kerbal Space Program Megathread V1
Posted: Tue May 19, 2015 2:41 pm
by Prototype
This can't possibly go wrong:
Re: Kerbal Space Program Megathread V1
Posted: Tue May 19, 2015 2:45 pm
by Tell
Looks like a dragon
Re: Kerbal Space Program Megathread V1
Posted: Tue May 19, 2015 3:17 pm
by Prototype
Doing some tests with pre-built plane fuselages:
Snugly fits twin F-15 style intakes:
Re: Kerbal Space Program Megathread V1
Posted: Sun May 24, 2015 2:58 pm
by Vinyl
Station I've been working on
Re: Kerbal Space Program Megathread V1
Posted: Mon Jun 01, 2015 9:28 am
by Tau
"Scatterer is the best mod" feat. NF-113 FSTD
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 8:22 am
by Error
KAV-302 EA fighter-interceptors of squadron VS-01 awaiting launch orders, KSC
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 3:44 pm
by Vinyl
Now get on the BC-303.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 4:05 pm
by Error
It's far more * to make fly tha you'd expect. Also, BDA needs railguns.
Probably gonna default to a 304 first, they fly a wee bit better.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 4:22 pm
by Prototype
Commander Error wrote: Also, BDA needs railguns.
.
But I did that already.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 5:13 pm
by Saravanth
What KSP-version/Aerodynamics system are you using?
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 5:18 pm
by Error
Rapid-fire railguns. That fire HE shells.
Proto, git on dat?
@Sara KSP 1.0.2., stock aerodynamics.
Let me just say that the Exo-Atmospheric (EA) variants with the RAPIERs are a bit sluggish. Comes from having a heavy-ass engine, I guess.
But the Intra-Atmospheric? Fucking hell. Tap the pitch up key and get a 20g 180° turn in a second flat. And get Kerbal-flavoured jam on the inside of the cockpit.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 5:29 pm
by CommanderKobialka
Commander Error wrote:And get Kerbal-flavoured jam on the inside of the cockpit.
Doesn't happen.
I've pulled Gs that would splatter a human, but the Kerbals come out just fine. Recent studies indicate that Kerbals are made out of a closed-cell polyurethane foam rubber: the same thing most stress balls are made from, and they're quite fun to squeeze. This explains why they don't splatter, and aren't killed by sudden gravitational forces. However, it doesn't explain why the explode into a puff of smoke when they hit something too hard. More studies underway.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jul 13, 2015 5:46 pm
by Error
Still, they're generally a bit green (pun intended) after a series of circuits around the space center that involved reversing one's direction of travel in less than 100 meters.