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Re: Kerbal Space Program Megathread V1
Posted: Wed May 06, 2015 12:19 pm
by Prototype
76mm Autocannon anyone?
Re: Kerbal Space Program Megathread V1
Posted: Wed May 06, 2015 12:39 pm
by Ivan2006
This is scary.
You might just have made one of the most powerful weapons in the mod.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 07, 2015 3:47 pm
by Prototype
Re: Kerbal Space Program Megathread V1
Posted: Sat May 09, 2015 12:30 pm
by Prototype
40mm Bofors autocannon:
Re: Kerbal Space Program Megathread V1
Posted: Mon May 11, 2015 9:04 pm
by Yoko Kitozumi
Decided i would post some of my stuff here, Il include DL links 80% of the time, and link mods if needed.
I might also take requests if they are not too fairly complex.
For starters heres the YF-23, Harrier II, and the F-35 (Hardly flies, Just like the real thing :P)
YF-23 Experimental Stealth Fighter
DL:
http://www.mediafire.com/download/1koea ... F-23.craft
BAE Harrier II
DL:
http://www.mediafire.com/download/wphc7 ... form.craft
F-35 United States Pentagon Funding Gone horrible Wrong
DL:
http://www.mediafire.com/download/k58e5 ... hter.craft
Mods used: BDarmory, Never Enuff Dakka BDArmoury Expansion, Quiztech Aero Pack, Firespitter, BahamutoDynamics, Adjustable Landing gear By BahamutoD, Infernal Robotics, Infernal Robotics Rework Core and Extended. Rastor Prop monitor, and KerbalFoundries.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 14, 2015 4:44 pm
by Prototype
Yep, this should be enuff Dakka:
Note to self: check for unwanted rescaling in future.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 14, 2015 6:02 pm
by Error
Never enuff dakka.
But this is a start, yes.
Re: Kerbal Space Program Megathread V1
Posted: Fri May 15, 2015 2:03 am
by Iv121
Attach it to a plane !
Re: Kerbal Space Program Megathread V1
Posted: Fri May 15, 2015 4:02 am
by Archduke Daynel, PhD
I bet you could shoot things into space with that thing.
Re: Kerbal Space Program Megathread V1
Posted: Fri May 15, 2015 7:02 am
by Error
Iv121 wrote:Attach it to a plane !
I like the way this man thinks.
Doooo eeeeetttt.
Re: Kerbal Space Program Megathread V1
Posted: Fri May 15, 2015 8:45 am
by Prototype
Iv121 wrote:Attach it to a plane !
Also, nukes:
Re: Kerbal Space Program Megathread V1
Posted: Sat May 16, 2015 9:19 am
by Prototype
Hey, do you know what KSP really needs? Massive Pulse jets.
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Re: Kerbal Space Program Megathread V1
Posted: Sat May 16, 2015 12:04 pm
by Ivan2006
I am horrendously afraid of being spammed by oversized V-1s now
Re: Kerbal Space Program Megathread V1
Posted: Sat May 16, 2015 12:52 pm
by Prototype
I wouldn't be too afraid, I have no idea how to make this thing use custom engine sounds. And without the BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR it's pointless.
Although I'd like to start something like an aero parts pack, already have one intake done, and while the Pulse jet didn't work as wanted, it was functional as an engine.
EDIT: Also, fancy drone core:
EDIT2:
Ever wanted to build a plane that looks like a really tick off chipmunk? well now you can:
EDIT3: Manned cockpits anyone?
Re: Kerbal Space Program Megathread V1
Posted: Sat May 16, 2015 6:47 pm
by Prototype
Last one for the day, some ugly-ass space cockpit. I name it the SE-10 Pug, and if you get the joke you can have a cookie.