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Re: Kerbal Space Program Megathread V1
Posted: Tue Apr 01, 2014 6:40 pm
by Professor Fenway
Why don't we take KMP and stock parts and combine it for real time space wars?
Of course, i'd be hosting off a home computer so maybe lags, but then you're not launching your own things and blowing them up by yourself!
Re: Kerbal Space Program Megathread V1
Posted: Tue Apr 01, 2014 7:32 pm
by ACH0225
No one is opposed, and people would play, but no one has bothered to. If you make it Fen, they(we) will come.
Re: Kerbal Space Program Megathread V1
Posted: Tue Apr 01, 2014 7:40 pm
by Professor Fenway
I'll make my own thread!
Re: Kerbal Space Program Megathread V1
Posted: Wed Apr 02, 2014 12:14 pm
by Error
Re: Kerbal Space Program Megathread V1
Posted: Wed Apr 02, 2014 12:24 pm
by Ivan2006
you'll want an engine tho if you're going for reusability
Re: Kerbal Space Program Megathread V1
Posted: Wed Apr 02, 2014 12:57 pm
by Error
Well, that (was) the plane that homehow could reverse direction of flight in the space of 100 meters. It did have an engine.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 29, 2014 3:59 pm
by Solar112
So, KSP 23.5. Asteroids.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 29, 2014 7:41 pm
by Tell
Yeah.. It came out some weeks ago. What is your point? Unless your implying that we should start up pass the save again, in which case yes I would like to do that again.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 29, 2014 8:02 pm
by Vinyl
Re: Kerbal Space Program Megathread V1
Posted: Thu May 29, 2014 8:39 pm
by Shadowcatbot
That necro, my innocent virgin eyes!
Anyway asteroids still sound fun, My only file with them has like forty from the first six hours of play.
Re: Kerbal Space Program Megathread V1
Posted: Thu May 29, 2014 9:14 pm
by Solar112
Well I was going to do stuff, but I'm tired. Also we should totes start up the pass the save again.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jun 02, 2014 1:29 pm
by Tell
Should I pick out a few mods and start a new save then?
Re: Kerbal Space Program Megathread V1
Posted: Tue Jun 03, 2014 10:37 am
by Solar112
I'd prefer if we did it in vanilla.
Re: Kerbal Space Program Megathread V1
Posted: Tue Jun 03, 2014 1:37 pm
by Pat22
I'd be interested in passing a save game. Mods or no mods, don't really matter to me, though I find interstellar pretty fun for like beamed power and stuff.
Re: Kerbal Space Program Megathread V1
Posted: Mon Jun 09, 2014 11:23 pm
by Tau
I'm down as long as I can use FAR.