Kerbal Space Program Megathread V1

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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Apr 29, 2015 1:17 pm

The amazing new AssShot (TM) by FC Prototype
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Fri May 01, 2015 7:58 am

Day 3: I have sucessfully dealt with the issue I will only refer to as "butt gun syndrome".

Aiming is sorted, ammunition is sorted, stats are sorted, just need to fix a few faulty rotations and it's good to go:

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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1

Post by Error » Fri May 01, 2015 8:44 am

Niiice.
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Fri May 01, 2015 9:58 am

Finished:
http://gfycat.com/SociableKindheartedCollie

Dropbox link for anyone interested.

https://www.dropbox.com/s/ww5qmdxal8...AS-90.zip?dl=0

EDIT: now, how to follow up on a big turrret? simple, make an even bigger one:

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Fri May 01, 2015 2:18 pm

Don't like the Abrams? Why not a Challenger turret?

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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Fri May 01, 2015 2:24 pm

just wow
they look better in KSP than in Minecraft tbh.
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Re: Kerbal Space Program Megathread V1

Post by Professor Fenway » Fri May 01, 2015 3:07 pm

People have been saying KSP 1.0 is not conducive to SSTO's anymore. They're hard. I learned that.

But, through effort, I managed to get a small plane into orbit with one nuke engine and 2 rapiers. Huzzah.

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Sat May 02, 2015 7:16 am

30mm RARDEN Autocannon:

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Chieftain tank turret:

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Those black lines are a pain in the ass, but I think I know how to get rid of them.

EDIT: Yes, I do know how to get rid of them:

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EDIT 2: Maximum derp acheived

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Sat May 02, 2015 9:35 am

Attempted to add the rest of the tank, went better than expected:

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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Sat May 02, 2015 9:57 am

so, you - wait what
you what the what
what
oh wow.
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CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by Professor Fenway » Sat May 02, 2015 10:46 am

Now put a hole in the end so it can actually shoot!

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Sat May 02, 2015 10:48 am

It can shoot, but there's some issues in converting the model, the texture gets somewhat fucked up.

There is a hole textured, but it doesn't like to show up -.-

EDIT: nvm, I can literally just merge the parts and extrude a hole in them.
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Re: Kerbal Space Program Megathread V1

Post by Error » Sat May 02, 2015 11:40 am

O_o dude slow down or you'll have the entire Anglosphere ar oured corps done by next week
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Re: Kerbal Space Program Megathread V1

Post by Archduke Daynel, PhD » Sat May 02, 2015 1:09 pm

>implying he doesn't allready.
BASH THE FASH CLASS WAR NOW

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Sat May 02, 2015 5:41 pm

I pretty much have already.

But anyways, I've thrown together a release of the thing, should work ok-ish for now.

http://forum.kerbalspaceprogram.com/thr ... -expansion
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