Kerbal Space Program Megathread V1

Futurecraft community gaming.
Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112
Re: Kerbal Space Program Megathread V1

Post by Solar112 » Tue Jun 10, 2014 12:12 am

Doesn't add any parts, so I don't see why not.

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Kerbal Space Program Megathread V1

Post by Error » Tue Jun 10, 2014 7:08 am

If we do use FAR, I'm out - I find it screws over a great many of my designs.
Image

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Kerbal Space Program Megathread V1

Post by Solar112 » Tue Jun 10, 2014 12:20 pm

You don't have to use far if you don't want to, it doesn't screw up saves or anything like that. just the people who want to can.

Tell
Commander
Commander
Posts:859
Joined:Thu Dec 06, 2012 6:59 pm
IGN:tell276
Location:East USA

Re: Kerbal Space Program Megathread V1

Post by Tell » Tue Jun 10, 2014 2:43 pm

Alright, I say we use these mods:

Editor Extensions
Kerbal Engineer
Prodecural Fairings
Docking Alignment UI
Alarm Clock
Enhanced NavBall
and FAS if you want
Image

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Kerbal Space Program Megathread V1

Post by Solar112 » Tue Jun 10, 2014 11:15 pm

I say we go for vanilla.

User avatar
Tau
Admin
Posts:750
Joined:Mon Dec 10, 2012 9:58 am
Affiliation:Futureville Mafia
IGN:TehPwnzor7306
Location:Ancapistan

Re: Kerbal Space Program Megathread V1

Post by Tau » Tue Jun 10, 2014 11:51 pm

I'd like to use RasterPropMonitor and FAR, but those don't add parts or affect the save in any way, so. Enhanced Nav Ball is also nice for docking, and Improved Chase Cam (?) works wonders for planes... I could go on.

I think we should at least use Kerbal Engineer.
Image
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Kerbal Space Program Megathread V1

Post by Error » Wed Jun 11, 2014 7:03 am

If we do, I say totally vanilla, -OR- we use:

-Kerbal Engineer
-RPM
-B9 / LLL / other cool part mod
Image

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Wed Jun 11, 2014 7:22 am

If any mods, mechjeb.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Shadowcatbot
Vice Admiral
Vice Admiral
Posts:2623
Joined:Thu Dec 06, 2012 9:46 pm
Affiliation:Nivanshae
IGN:_Shadowcat_
Location:Munching on important looking wires.

Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Wed Jun 11, 2014 1:01 pm

ACH0225 wrote:If any mods, mechjeb.
L2P
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Megathread V1

Post by Vinyl » Wed Jun 11, 2014 1:05 pm

Shadowcat wrote:
ACH0225 wrote:If any mods, mechjeb.
L2P
It's difficult to keep playing when you have to do every. Single. Launch. Manually.
cats wrote:I literally cannot be wrong about this fictional universe

Shadowcatbot
Vice Admiral
Vice Admiral
Posts:2623
Joined:Thu Dec 06, 2012 9:46 pm
Affiliation:Nivanshae
IGN:_Shadowcat_
Location:Munching on important looking wires.

Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Wed Jun 11, 2014 1:31 pm

Admiral Vinyl wrote:
Shadowcat wrote:
ACH0225 wrote:If any mods, mechjeb.
L2P
It's difficult to keep playing when you have to do every. Single. Launch. Manually.
L2P
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Tell
Commander
Commander
Posts:859
Joined:Thu Dec 06, 2012 6:59 pm
IGN:tell276
Location:East USA

Re: Kerbal Space Program Megathread V1

Post by Tell » Wed Jun 11, 2014 2:37 pm

mechjeb is for noobs.
Image

Shadowcatbot
Vice Admiral
Vice Admiral
Posts:2623
Joined:Thu Dec 06, 2012 9:46 pm
Affiliation:Nivanshae
IGN:_Shadowcat_
Location:Munching on important looking wires.

Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Wed Jun 11, 2014 3:46 pm

Tell wrote:mechjeb is for noobs.
Learned2P
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Megathread V1

Post by Vinyl » Wed Jun 11, 2014 4:11 pm

Shadowcat wrote:
Tell wrote:mechjeb is for noobs.
Learned2P
>Implying we're not noobs
cats wrote:I literally cannot be wrong about this fictional universe

Shadowcatbot
Vice Admiral
Vice Admiral
Posts:2623
Joined:Thu Dec 06, 2012 9:46 pm
Affiliation:Nivanshae
IGN:_Shadowcat_
Location:Munching on important looking wires.

Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Wed Jun 11, 2014 7:11 pm

Admiral Vinyl wrote:
Shadowcat wrote:
Tell wrote:mechjeb is for noobs.
Learned2P
>Implying we're not noobs
I didn't imply anything.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Post Reply