Kerbal Space Program Megathread V1
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Heresy! Thou shalt burn under the mity power of our holy rocket engines!
But, seriously, the thing is only seeing Kerbin at night, unless it's a Com Sat. And I was honestly expecting a Kill Sat.
But, seriously, the thing is only seeing Kerbin at night, unless it's a Com Sat. And I was honestly expecting a Kill Sat.
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Re: Kerbal Space Program Megathread V1
I'll probably develop some other weapons before I try docking.
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Re: Kerbal Space Program Megathread V1
http://i.imgur.com/Vpdz64G.png Here's my map, I'm currently working on downloading a vanilla version of the game.
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Re: Kerbal Space Program Megathread V1
If one decides to pull a Kill Sat, please consult above map so you actually hit your intended target. Thank you.
Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
Re: Kerbal Space Program Megathread V1
I think it should be you claim a certain area around the flag, instead of the whole thing.Commander Error wrote:If one decides to pull a Kill Sat, please consult above map so you actually hit your intended target. Thank you.
Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
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Re: Kerbal Space Program Megathread V1
You shouldn't be able to just up and claim an entire body with just one landing and flag. Here's my ideas:Commander Error wrote:Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
1. For Laythe, upon planting a flag or successfully landing a new base, a nation shall mark out their new land and/or sea claim on a map of Laythe's surface.
2. For permanent ocean bases on Kerbin or Eve, a nation shall have claimed the area within a radius of 75km of the landing site.
3. For all other bodies (excepting Kerbin), upon planting a flag, a nation shall have claimed the area within a radius of 25km.
4. For all bodies, upon the successful landing of a permanent base with 4 or more personnel, a nation shall have claimed the area within a radius of 75km plus 12.5km per additional crew member.
5. For Kerbin, upon the successful landing of a permanent base with 8 or more personnel, a nation shall mark out their new claim on the regular Kerbin map.
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Re: Kerbal Space Program Megathread V1
About to have a match of Kerbal warfare, made up a few units:
Spaceplane stuff:
Adder MKI:
Adder MKII
SHARK
Launchpad stuff:
Light bomber thing
FIghter thing
Spaceplane stuff:
Adder MKI:
Spoiler:
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Launchpad stuff:
Light bomber thing
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
Spoiler:
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Re: Kerbal Space Program Megathread V1
That frigate only stays up in the sky as long as there's fuel...you got parachutes, mate?
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Re: Kerbal Space Program Megathread V1
Yeah, but the fuel in this case does last a while, modified some of the engines to allow more freedom with creating unitsCommander Error wrote:That frigate only stays up in the sky as long as there's fuel...you got parachutes, mate?
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
So I play KSP but haven't really been involved in all of these threads. What do you guys do in here? (other then talk about KSP)
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Re: Kerbal Space Program Megathread V1
Attempts so far have been unsucessful.Commander Error wrote:Next up, Airborne Aircraft Carrier.
Space carrier would be easier, assuming I could get it up there.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
Yeah, the problem with airborne carriers is that you can't control multiple crafts at once.Prototype wrote:Attempts so far have been unsucessful.Commander Error wrote:Next up, Airborne Aircraft Carrier.
Space carrier would be easier, assuming I could get it up there.
Quotes:
Spoiler:
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Re: Kerbal Space Program Megathread V1
I made a Mirage lookalike thing.
Surprisingly maneuverable.
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