Kerbal Space Program Megathread V1

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Re: Kerbal Space Program Megathread V1

Post by Error » Thu Jan 23, 2014 7:42 pm

Heresy! Thou shalt burn under the mity power of our holy rocket engines!

But, seriously, the thing is only seeing Kerbin at night, unless it's a Com Sat. And I was honestly expecting a Kill Sat.
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu Jan 23, 2014 8:15 pm

I'll probably develop some other weapons before I try docking.
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Re: Kerbal Space Program Megathread V1

Post by Solar112 » Thu Jan 23, 2014 8:18 pm

http://i.imgur.com/Vpdz64G.png Here's my map, I'm currently working on downloading a vanilla version of the game.

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Re: Kerbal Space Program Megathread V1

Post by Error » Thu Jan 23, 2014 8:24 pm

If one decides to pull a Kill Sat, please consult above map so you actually hit your intended target. Thank you.

Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
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Re: Kerbal Space Program Megathread V1

Post by Solar112 » Thu Jan 23, 2014 8:45 pm

Commander Error wrote:If one decides to pull a Kill Sat, please consult above map so you actually hit your intended target. Thank you.

Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
I think it should be you claim a certain area around the flag, instead of the whole thing.

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Re: Kerbal Space Program Megathread V1

Post by Tau » Thu Jan 23, 2014 8:51 pm

Commander Error wrote:Also, what do you all think of claiming other planets and moons? As in, land and plant a flag to claim?
You shouldn't be able to just up and claim an entire body with just one landing and flag. Here's my ideas:

1. For Laythe, upon planting a flag or successfully landing a new base, a nation shall mark out their new land and/or sea claim on a map of Laythe's surface.
2. For permanent ocean bases on Kerbin or Eve, a nation shall have claimed the area within a radius of 75km of the landing site.
3. For all other bodies (excepting Kerbin), upon planting a flag, a nation shall have claimed the area within a radius of 25km.
4. For all bodies, upon the successful landing of a permanent base with 4 or more personnel, a nation shall have claimed the area within a radius of 75km plus 12.5km per additional crew member.
5. For Kerbin, upon the successful landing of a permanent base with 8 or more personnel, a nation shall mark out their new claim on the regular Kerbin map.
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Jan 28, 2014 1:27 pm

About to have a match of Kerbal warfare, made up a few units:

Spaceplane stuff:
Adder MKI:
Spoiler:
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Light Aerospace interceptor, VTOLs, low stall speed, ok manoeuvrability
Adder MKII
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Aerospace fighter, VTOLs, better manoeuvrability but lower top speed than the MKI
SHARK
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Big aerospace frigate, VTOLs, Slow as shit, turns like shit, huge payload.


Launchpad stuff:

Light bomber thing
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Space worthy bomber
FIghter thing
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Goes like stink, drops nuclear reactor
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Jan 28, 2014 1:36 pm

That frigate only stays up in the sky as long as there's fuel...you got parachutes, mate?
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Jan 28, 2014 1:50 pm

Commander Error wrote:That frigate only stays up in the sky as long as there's fuel...you got parachutes, mate?
Yeah, but the fuel in this case does last a while, modified some of the engines to allow more freedom with creating units
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Jan 28, 2014 2:01 pm

Next up, Airborne Aircraft Carrier.
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Re: Kerbal Space Program Megathread V1

Post by Tell » Tue Jan 28, 2014 2:02 pm

So I play KSP but haven't really been involved in all of these threads. What do you guys do in here? (other then talk about KSP)
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Jan 28, 2014 2:03 pm

Commander Error wrote:Next up, Airborne Aircraft Carrier.
Attempts so far have been unsucessful.

Space carrier would be easier, assuming I could get it up there.
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Jan 28, 2014 2:05 pm

I approve of thiz use of LLL, looks badS.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Wed Jan 29, 2014 1:38 am

Prototype wrote:
Commander Error wrote:Next up, Airborne Aircraft Carrier.
Attempts so far have been unsucessful.

Space carrier would be easier, assuming I could get it up there.
Yeah, the problem with airborne carriers is that you can't control multiple crafts at once.
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Re: Kerbal Space Program Megathread V1

Post by Error » Mon Mar 31, 2014 12:55 pm

I made a Mirage lookalike thing.

Spoiler:
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Surprisingly maneuverable.
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