Kerbal Space Program Megathread V1

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Re: Kerbal Space Program Megathread V1

Post by Saravanth » Mon Jul 13, 2015 5:54 pm

iirc you can configure how hard the control surfaces turn when working on the plane. Also capslock activates "sensitive" mode, but you probably already knew that.
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Re: Kerbal Space Program Megathread V1

Post by Error » Mon Jul 13, 2015 6:22 pm

Nada, control surfaces shift at a set rate, though you can enable and disable roll/pitch-yaw functions.

And it seems that halving the size of a jet gives you less than half the thrust. Hence the 4 main engines instead of 2.

Current EA variant carries 6 AMRAAMs (exo-atmospheric yes, Spaceborne Operations no). The Prime variant (KAV-302 X) carries 4 AMRAAMs, 2 Sidewinders, 4 Vulcans, 2 boxes of 20mm, countermeasures, and an RCS system. Heavy as shit and maneuvers rather slow in-atmo. Fast, though.
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Re: Kerbal Space Program Megathread V1

Post by Professor Fenway » Wed Jul 15, 2015 10:51 am

Error: Railguns with HE shells defeat the point of railguns, and that is no propellant.

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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Jul 15, 2015 12:01 pm

Hm? I fail to see how the projectile in question exploding upon contact with the target defeats the point of a rail launch system.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Wed Jul 15, 2015 12:04 pm

Pretty little point in using a railgun (which has the primary point of high muzzle velocity) if you're just gonna use HE rounds.
The only reasonable ammo for railguns (that can actually use its advantages) is kinetic energy penetrators.
like maaaybe some ridiculous-range artillery system could reasonable combine railguns and HE ammo, but for all purposes possible within BDarmory, HE-railguns make no sense.
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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Jul 15, 2015 12:06 pm

Rule of Cool says otherwise.

And let's face it; weaponry in KSP runs off Rule of Cool.
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Re: Kerbal Space Program Megathread V1

Post by Iv121 » Wed Jul 15, 2015 12:58 pm

KSP runs on derp physics anyway ...
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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Jul 15, 2015 1:00 pm

Kerbals themselves are derp physics.
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Re: Kerbal Space Program Megathread V1

Post by Saravanth » Wed Jul 15, 2015 1:55 pm

Praise the Kraken

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"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Wed Jul 15, 2015 2:27 pm

K'akan tftaalt un Bul!
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by Saravanth » Wed Jul 15, 2015 2:30 pm

LoA Cossic VII wrote:K'akan tftaalt un Bul!
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"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.

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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Thu Jul 16, 2015 12:32 am

LoA Cossic VII wrote:K'akan tftaalt un Bul!
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WIIIIIIIIITCH!!!
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu Jul 16, 2015 12:47 am

Yuia' thftan ut sha una ghhu thunsaunt a ghusthh haashan. K'akan fhtagn.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Thu Jul 16, 2015 1:55 am

LoA Cossic VII wrote:Yuia' thftan ut sha una ghhu thunsaunt a ghusthh haashan. K'akan fhtagn.
durka durka, jihad?
Throw the commies in the drink so my country can be free!

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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu Jul 16, 2015 1:57 am

fiathk urr thians
cats wrote:I literally cannot be wrong about this fictional universe

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