Kerbal Space Program Megathread V1

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Professor Fenway
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Re: Kerbal Space Program Megathread V1

Post by Professor Fenway » Tue Apr 01, 2014 6:40 pm

Why don't we take KMP and stock parts and combine it for real time space wars?

Of course, i'd be hosting off a home computer so maybe lags, but then you're not launching your own things and blowing them up by yourself!

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Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Tue Apr 01, 2014 7:32 pm

No one is opposed, and people would play, but no one has bothered to. If you make it Fen, they(we) will come.
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Re: Kerbal Space Program Megathread V1

Post by Professor Fenway » Tue Apr 01, 2014 7:40 pm

I'll make my own thread!

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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Apr 02, 2014 12:14 pm

I don't need no wings.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Wed Apr 02, 2014 12:24 pm

you'll want an engine tho if you're going for reusability
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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Apr 02, 2014 12:57 pm

Well, that (was) the plane that homehow could reverse direction of flight in the space of 100 meters. It did have an engine.
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Re: Kerbal Space Program Megathread V1

Post by Solar112 » Thu May 29, 2014 3:59 pm

So, KSP 23.5. Asteroids.

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Re: Kerbal Space Program Megathread V1

Post by Tell » Thu May 29, 2014 7:41 pm

Yeah.. It came out some weeks ago. What is your point? Unless your implying that we should start up pass the save again, in which case yes I would like to do that again.
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu May 29, 2014 8:02 pm

Tell wrote:Yeah.. It came out some weeks ago. What is your point? Unless your implying that we should start up pass the save again, in which case yes I would like to do that again.
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Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Thu May 29, 2014 8:39 pm

That necro, my innocent virgin eyes!

Anyway asteroids still sound fun, My only file with them has like forty from the first six hours of play.
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Re: Kerbal Space Program Megathread V1

Post by Solar112 » Thu May 29, 2014 9:14 pm

Well I was going to do stuff, but I'm tired. Also we should totes start up the pass the save again.

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Re: Kerbal Space Program Megathread V1

Post by Tell » Mon Jun 02, 2014 1:29 pm

Should I pick out a few mods and start a new save then?
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Re: Kerbal Space Program Megathread V1

Post by Solar112 » Tue Jun 03, 2014 10:37 am

I'd prefer if we did it in vanilla.

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Re: Kerbal Space Program Megathread V1

Post by Pat22 » Tue Jun 03, 2014 1:37 pm

I'd be interested in passing a save game. Mods or no mods, don't really matter to me, though I find interstellar pretty fun for like beamed power and stuff.
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Re: Kerbal Space Program Megathread V1

Post by Tau » Mon Jun 09, 2014 11:23 pm

I'm down as long as I can use FAR.
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