Kerbal Space Program Megathread V1
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I finally got a working VTOL shuttle going, and landed a bunch on lay the, but I suck at the landing part so they are stuck there.
I'll send a missile ship down to put them out of their misery
I'll send a missile ship down to put them out of their misery
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
I tried the Realistic Progression LITE mod/pack. I'm still tweaking it to fit me. but until then, I'm working on assembling something to play around with.
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Re: Kerbal Space Program Megathread V1
Not sure if a pass along the save file multiplayer would work here, but d'you lot think it's worth a shot?
Re: Kerbal Space Program Megathread V1
Commander Error wrote:Not sure if a pass along the save file multiplayer would work here, but d'you lot think it's worth a shot?
We'd have to agree on a set of mods, and a goal. but If we do it right, then yes. perhaps also have a list of user names to get it, in that order.
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Re: Kerbal Space Program Megathread V1
No mods, Mun base? MechJeb, FusTek, Kerbin space station? I don't know, we could take ideas.
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Re: Kerbal Space Program Megathread V1
Ferram Aerospace, Procedural Fairings, MechJeb, KW Rocketry, Joint Reinforcement.
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Re: Kerbal Space Program Megathread V1
Deadly reentry?
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Re: Kerbal Space Program Megathread V1
that would kill it for anyone with only minor experience.High Lictor Solaris wrote:Deadly reentry?
I agree with Ferram Aerospace, MechJeb and KW.
I think you should be capably of fitting your stuff into KW fairings, so PF would be kinda unneccessary.
Maybe KSP Interstellar.
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Re: Kerbal Space Program Megathread V1
LLL anyone?
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
Remote tech
Kethane
Stretchy tanks
Dynamic Warp
KAS
Krags planet factory
TAC lifesupport
Crowd soursced science
Pick and choose, I just listed some of the things that I found interesting, and or use.
Kethane
Stretchy tanks
Dynamic Warp
KAS
Krags planet factory
TAC lifesupport
Crowd soursced science
Pick and choose, I just listed some of the things that I found interesting, and or use.
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Re: Kerbal Space Program Megathread V1
HELLYESPrototype wrote:LLL anyone?
I only just noticed they updated to .23
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Re: Kerbal Space Program Megathread V1
I would suggest MechJeb, KW, LLL, PWings and PFairings, KAS, and (optio al for interest) PlanetFactory or Alternis Kerbol. Avoid the challenge mods, they just get old when all you do is shuttle life support excrement (literally) around. And screw Remotetech, screw it.
KSP is about building and flying and exploding, not being mundane and realistic/boring.
KSP is about building and flying and exploding, not being mundane and realistic/boring.
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Re: Kerbal Space Program Megathread V1
So much thisCommander Error wrote:I would suggest MechJeb, KW, LLL, PWings and PFairings, KAS, and (optio al for interest) PlanetFactory or Alternis Kerbol. Avoid the challenge mods, they just get old when all you do is shuttle life support excrement (literally) around. And screw Remotetech, screw it.
KSP is about building and flying and exploding, not being mundane and realistic/boring.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
Remote Tech fails you as soon as you have other mods that add their own antennae.High Lictor Solaris wrote:Remote tech
Kethane
Stretchy tanks
Dynamic Warp
KAS
Krags planet factory
TAC lifesupport
Crowd soursced science
Pick and choose, I just listed some of the things that I found interesting, and or use.
Kethane sounds good, have very little experience so far, but form what I've heard, it seems to be most useful when used together with Interplanetary Launchpads
Stretchy Tanks just seems... weird.
Dynamic Warp... Could not find it on the KSP forums. At least not a .23-compatible version.
KAS sounds useful, can get in.
It says that Krags Planet Factory eats RAM. We may not be able to use it together with that many other mods.
Does TAC life support have parts that generate lifestock now? Because if no, it basically screws up any plans for manned interplanetary missions.
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Re: Kerbal Space Program Megathread V1
Dyn warp doesn't work. my bad. also, no generators for TAC. And kethane can be used to create fuel and electricity, IMO, easier than just lugging fuel and batteries to orbit.