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if you could create your own game
Posted: Wed Mar 06, 2013 10:36 pm
by CommanderKobialka
if you had the knowledge money and staff to make it work,what kind of game would you make? would it be an rpg fps mmo or whatever else? storyline?
rules: no virtual reality programs in which you can do anything
Re: if you could create your own game
Posted: Wed Mar 06, 2013 10:40 pm
by Tunnelthunder
You purpose an interesting concept that reveals the truest nature of any man woman or child by revealing what they would most enjoy the ability to do...
Pass.
Re: if you could create your own game
Posted: Wed Mar 06, 2013 10:43 pm
by blockman42
Boobs and explosions, I just made the most sucessful game ever. Did I mention that it have no always on drm?
Re: if you could create your own game
Posted: Wed Mar 06, 2013 11:03 pm
by fr0stbyte124
Two chicks...at the same time.
Re: if you could create your own game
Posted: Wed Mar 06, 2013 11:34 pm
by blockman42
Double the sales figures!
Re: if you could create your own game
Posted: Thu Mar 07, 2013 3:06 pm
by joykler
i would make an rpg in wich you upload the current google maps
then you set your home town
the game turns it into a post bio war place
but the city is in some way thesame
you could enter each house and roam around
you would be a mutated humanlike
with large wings
with this you can fly around the world
there would be adepted airstreams to quikly fly from continent to continent
because its a post war kind of thing where you are a pretty normal remainder of you would have no acces to anything special
you would have to roam the world in search for mutations and quests
the main thing is that
you want to live a normal live
its also a bit medievelish because nothing is left
you have the possebility to build your own home from scrap or just fly around and try to beat bigger bosses
the world around you would also become more and more like a waistland
while its actually the world in its current status
you can visit you own home on
it maybe even so that the rebels hide in your faforite bar
Re: if you could create your own game
Posted: Thu Mar 07, 2013 3:44 pm
by ACH0225
A multiplayer FPS recreation of all the large wars involving owls(8), starting with the Formation War(s) when the Cuuytl Vyr was formed to the Triiduy war. It would also have elements of RTS, such as the Kyrr Seige. You would play as an average owl soldier in all of the battles. It would have at least 60+ hours of campaign, featuring the prominent battles of each war, and having 100% accurate recreations of the sites of each battle. There would be no respawning-one would simply take control of a new owl soldier, and any continuity from the previous soldier(weapons gained, special armors, money, rank) would be lost. You would, as hinted before, control the same owl in each war until he dies.
Online multiplayer would be conducted with teams of 100 facing each other on a random map. These maps would be various sites from the campaign, or sites of other importance. The game modes would include TDM, Defend the Citadel(Played only on maps with a central room to defend), CTF, and Transport. There would also be no respawning unless a "reinforcement" time limit was reached or a new round started. There would be a RTS lobby, as well as Halo style Firefight and "Exterminate Humanity", a FPS game mode where one tries to eliminate as many humans as they can while regulating ammunition and hunger.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 4:00 pm
by Prototype
I would make a game which interfaces with your mind, you could literally do anything you wanted, plus if times got tight, I could do a mark zuckerberg and sell your information to companies, so they could beam adverts directly into your mind and subconsciously control you into buying their stuff, except I would sell them a load of balony, and they would be beaming their stuff into the mind of a chimpanzee, making no impact except they lose money and go bankrupt, casting the world into a financial crisis, where I will bring my army of machines out of the virtual reality I created, and rule the world, and nobody will be able to stop me because everyone will be poor and unable to afford anything to fight back. Result=World domination.
Or I would just make futurecraft but with more boobs and explosion.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 4:04 pm
by ACH0225
That has no historical value for owls. It is bad.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 4:15 pm
by Prototype
ACH0225 wrote:That has no historical value for owls. It is bad.
Ok then what about owl simulator, which allows you to realistically experience what it is like to be an owl in 6 different owl scenarios.
Basically you just fly round and poop on cars hooting.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 4:50 pm
by fr0stbyte124
ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.
The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 4:54 pm
by joykler
yes that could replace real life war
Re: if you could create your own game
Posted: Thu Mar 07, 2013 5:44 pm
by Keon
fr0stbyte124 wrote:ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.
The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
Sounds like Planetside but good.
joykler wrote:i would make an rpg in wich you upload the current google maps
then you set your home town
the game turns it into a post bio war place
but the city is in some way thesame
you could enter each house and roam around
you would be a mutated humanlike
with large wings
with this you can fly around the world
there would be adepted airstreams to quikly fly from continent to continent
because its a post war kind of thing where you are a pretty normal remainder of you would have no acces to anything special
you would have to roam the world in search for mutations and quests
the main thing is that
you want to live a normal live
its also a bit medievelish because nothing is left
you have the possebility to build your own home from scrap or just fly around and try to beat bigger bosses
the world around you would also become more and more like a waistland
while its actually the world in its current status
you can visit you own home on
it maybe even so that the rebels hide in your faforite bar
This sounds like an awesome idea. Actually I want to play this.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 5:53 pm
by Chairman_Tiel
fr0stbyte124 wrote:ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.
The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
Vos scitis funes.
Re: if you could create your own game
Posted: Thu Mar 07, 2013 6:11 pm
by Laserbilly
fr0stbyte124 wrote:ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.
The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
This is what I've been imagining for the past five years! Huge armies fighting in the streets of an enormous city, lumbering dropships falling the skying and disgorging hordes of tanks and infantry. Squads maneuvering to outflank entrenched soldiers while massive starships duke it out in the space above.
I disagree with every soldier being a player, I think that there wouldn't be enough players for the massive battles that I have in mind, so NPCs should fill the cracks. While all players would start out as privates, they should be able to move up the ranks in any direction they choose (marine, tank operator, pilot, etc.). As a player moves up, he should be able to command an increasing amount of npcs. As that number grows, it will include a fraction of players under his command which will, in turn, grow as he climbs the ladder since only players would be in command positions.