Kerbal Space Program Megathread V1
-
- Lt. Commander
- Posts:728
- Joined:Sun Dec 23, 2012 5:31 pm
- Affiliation:White
- IGN:Nevank
maybe I can try sending one of these to space: http://imgur.com/a/qVNT2
Throw the commies in the drink so my country can be free!
-
- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: Kerbal Space Program Megathread V1
Try building an orbital cannon to shoot ground targets?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
- Tau
- Admin
- Posts:750
- Joined:Mon Dec 10, 2012 9:58 am
- Affiliation:Futureville Mafia
- IGN:TehPwnzor7306
- Location:Ancapistan
Re: Kerbal Space Program Megathread V1
Welp, I broke my old KSP install. I tried to install B9 and it broke my ability to load saved craft, and uninstalling it didn't help. So I decided to reinstall KSP and try and do a Realistic Space Program™. I'll be using:
1. Deadly Reentry: exactly what it sounds like. Adds heat shields that are required, else your craft will explode into great conflagrations of ash and molten metal upon reentry. Okay, maybe not THAT magnificently, but they WILL explode.
2. IonCross Life Support: Adds in O2 tanks, CO2 scrubbers and recyclers, etc.
3. Telemachus: Allows you to stream flight data live from the game over a WiFi network, allowing you to turn that pile of outdated devices you have into a set of handy data displays.
4. SpaceTech Escape Pod: Installed this too because awesome.
I may (MAY) add in RemoteTech later, but that add-on's a real * to use so I won't use it to start out. I'll also be using MechJeb. I'm also considering Ferram Aerospace Research, but I'm not sure my PC can handle it.
1. Deadly Reentry: exactly what it sounds like. Adds heat shields that are required, else your craft will explode into great conflagrations of ash and molten metal upon reentry. Okay, maybe not THAT magnificently, but they WILL explode.
2. IonCross Life Support: Adds in O2 tanks, CO2 scrubbers and recyclers, etc.
3. Telemachus: Allows you to stream flight data live from the game over a WiFi network, allowing you to turn that pile of outdated devices you have into a set of handy data displays.
4. SpaceTech Escape Pod: Installed this too because awesome.
I may (MAY) add in RemoteTech later, but that add-on's a real * to use so I won't use it to start out. I'll also be using MechJeb. I'm also considering Ferram Aerospace Research, but I'm not sure my PC can handle it.
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
Re: Kerbal Space Program Megathread V1
Well, using Pat's rocket and lander I managed to get myself to Duna (while constantly questioning him) and here is my photo:
Thing is, I was so worried about everything else in the landing I forgot to put down the gear and some stuff exploded, but don't worry, no Kerbals were harmed.
Thing is, I was so worried about everything else in the landing I forgot to put down the gear and some stuff exploded, but don't worry, no Kerbals were harmed.
Spoiler:
-
- Lt. Commander
- Posts:728
- Joined:Sun Dec 23, 2012 5:31 pm
- Affiliation:White
- IGN:Nevank
Re: Kerbal Space Program Megathread V1
Decided not to play KSP today. Sins Rebellion. Will play KSP tomorrow.
Edit: played for 2 hours today. I just got the firespitter mod and have been playing around with it. I tried building a helicopter. The center of thrust and mass were aligned PERFECTLY, yet it always flipped over backwards on the runway.
Edit: played for 2 hours today. I just got the firespitter mod and have been playing around with it. I tried building a helicopter. The center of thrust and mass were aligned PERFECTLY, yet it always flipped over backwards on the runway.
Throw the commies in the drink so my country can be free!
-
- Ensign
- Posts:232
- Joined:Wed Dec 12, 2012 2:23 pm
- IGN:MrTargareyan
Re: Kerbal Space Program Megathread V1
My new short take off and landing plane; didn't demonstrate the landing very well though :3 can land it properly about 1/3 of the time. When it works it has a reasonably short runway; this originally did true VTOL until last night when I messed with the centre of thrust to align it better, which screwed things up for some reason. Suggestions to make this more flyable would be helpful
-
- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: Kerbal Space Program Megathread V1
Make 4 thrusters around the center of gravity to make smoother lift-off.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
- Tau
- Admin
- Posts:750
- Joined:Mon Dec 10, 2012 9:58 am
- Affiliation:Futureville Mafia
- IGN:TehPwnzor7306
- Location:Ancapistan
Re: Kerbal Space Program Megathread V1
No words in the English language can describe how Kerbal that takeoff sequence is.
Last edited by Tau on Tue Jul 23, 2013 5:46 pm, edited 1 time in total.
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
-
- Ensign
- Posts:232
- Joined:Wed Dec 12, 2012 2:23 pm
- IGN:MrTargareyan
Re: Kerbal Space Program Megathread V1
Thanks, I will try that my main problem is its oh so majestic landing of death though, it does that about 66% of the timeACH0225 wrote:Make 4 thrusters around the center of gravity to make smoother lift-off.
-
- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: Kerbal Space Program Megathread V1
With 4 you should be able to land straight up and down. Should.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
- Tau
- Admin
- Posts:750
- Joined:Mon Dec 10, 2012 9:58 am
- Affiliation:Futureville Mafia
- IGN:TehPwnzor7306
- Location:Ancapistan
Re: Kerbal Space Program Megathread V1
KSP 0.21 is out, and I'm pretty underwhelmed by it.
[*]The new SAS is okay, but it will cause just as much wobble as before if you have more than a couple of control surfaces.[/*]
[*]The fact that capsule torque requires power is more of a nuisance than a liability, since all I'll need to do is add some more RTGs to my craft.[/*]
[*]The new terrain is magnificent, as is the new KSC. The interiors of the VAB and SPH are really nice AND less laggy, as are the new exteriors of everything else.[/*]
[*]The new Mun looks nice.[/*]
[*]Most of the new parts are pretty useless for me, though some are handy. Are quadcouplers and a hexagonal OKTO really that useful?[/*]
[*]I hear that you can go inside the new ATC tower for the island runway, but I haven't checked.[/*]
[*]The Astronaut Complex is pretty neat I suppose, but at this point in the game it's really more of a novelty. Being able to select particular crewmembers, though, is great.[/*]
[/rant]
EDIT: How the flying fuck do I do bullet points?
[*]The new SAS is okay, but it will cause just as much wobble as before if you have more than a couple of control surfaces.[/*]
[*]The fact that capsule torque requires power is more of a nuisance than a liability, since all I'll need to do is add some more RTGs to my craft.[/*]
[*]The new terrain is magnificent, as is the new KSC. The interiors of the VAB and SPH are really nice AND less laggy, as are the new exteriors of everything else.[/*]
[*]The new Mun looks nice.[/*]
[*]Most of the new parts are pretty useless for me, though some are handy. Are quadcouplers and a hexagonal OKTO really that useful?[/*]
[*]I hear that you can go inside the new ATC tower for the island runway, but I haven't checked.[/*]
[*]The Astronaut Complex is pretty neat I suppose, but at this point in the game it's really more of a novelty. Being able to select particular crewmembers, though, is great.[/*]
[/rant]
EDIT: How the flying fuck do I do bullet points?
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Kerbal Space Program Megathread V1
- -I don't quite
-Really know
-How one
-Would go
-About making
-Those
cats wrote:I literally cannot be wrong about this fictional universe
-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: Kerbal Space Program Megathread V1
I find the quad-couplers very useful for a number of nuclear rockets, and I have used the hexagon probe core. Trust me, it helps, especially with OCD problems.
The new SAS has not caused stability/wobbling issues for me. In fact, it completely removes them. Space out your control surfaces around the rocker (on the top AND bottom) and the wobble should be gone. It is for me.
The bigger battery (MASSIVE) is very very useful, especially for landers and rockets that would otherwise use a ton of AAAA batteries or the other, heavier ones.
The Astronaut Complex is a vital component in the upcoming Kerbals flying your craft for you and the Campaign. But the awesome new detail is great.
The new SAS has not caused stability/wobbling issues for me. In fact, it completely removes them. Space out your control surfaces around the rocker (on the top AND bottom) and the wobble should be gone. It is for me.
The bigger battery (MASSIVE) is very very useful, especially for landers and rockets that would otherwise use a ton of AAAA batteries or the other, heavier ones.
The Astronaut Complex is a vital component in the upcoming Kerbals flying your craft for you and the Campaign. But the awesome new detail is great.
-
- Lt. Commander
- Posts:728
- Joined:Sun Dec 23, 2012 5:31 pm
- Affiliation:White
- IGN:Nevank
Re: Kerbal Space Program Megathread V1
Oh 0.21 is out eh? So the massive Kethane Mining Base I spent all night working on with my cousin will no longer be there? Great. Oh well. It looks great. I love the new terrain on Kerbin, and the moon. I posted earlier about maybe setting up a mountain base in those new mountains around KSC. I guess that's what I'll do next. And what's this I hear about quadcouplers?
Throw the commies in the drink so my country can be free!
- Tau
- Admin
- Posts:750
- Joined:Mon Dec 10, 2012 9:58 am
- Affiliation:Futureville Mafia
- IGN:TehPwnzor7306
- Location:Ancapistan
Re: Kerbal Space Program Megathread V1
It may or may not work. 0.21 includes a savefile converter, but if it's on the Mun, Moho, Eve, Kerbin, Duna or Dres, it may spawn inside a mountain / crater.
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.