Kerbal Space Program Megathread V1

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Kerbal Space Program Megathread V1

Post by Tau » Wed Jun 26, 2013 6:37 pm

I think there are at least five or six people on the forum who play KSP. We should all play together at some point. Discuss.
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Re: Kerbal Space Program Megathread V1

Post by Archduke Daynel, PhD » Thu Jun 27, 2013 2:46 am

Greetings from Kerbin!
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Re: Kerbal Space Program Megathread V1

Post by Iv121 » Thu Jun 27, 2013 2:51 am

I still don't get why most of my ships fall apart during launch :[ . I guess the lower part of my ship flies faster than the upper one even though they are part of the same freaking whole , damn game physics -.- , I began to put boosters on the upper sections of my ship so that they won't collide into each other and it all looks dumb now ...
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Jun 27, 2013 6:31 am

The problem is that some parts in the middle don´t hold under the pressure of the engines pressing against it.
For some reason that effect is strenghtened by less densely atmosphere, so on a certain hight it will just collide with itself.
Short: some part of your ship is too thin.
Solution: Find out exactly where it breaks and make tht rocket thicker on that part. Should work.
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Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Thu Jun 27, 2013 7:26 am

The stress of the atmosphere causes the ship to collapse. You should try and strengthen the middle, with struts or other support structures.
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Re: Kerbal Space Program Megathread V1

Post by Iv121 » Thu Jun 27, 2013 7:58 am

Well obv it breaks on decouplers and I am not sure that there is a better solution than just putting loads of support struts to make your rocket look like a circus tent, and also boosters on the top ! Yea I put struts in every single possible weak spot and it still doesn't help, one time I managed to lift off leaving behind the lower stages of my rocket :tongue: . Well I do try not to fly too fast and actually manage to survive from time to time but that is really annoying.
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Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Thu Jun 27, 2013 8:44 am

Are the decouplers really connected? That sounds like you don't have them connected properly...
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Thu Jun 27, 2013 9:07 am

Iv121 wrote:I still don't get why most of my ships fall apart during launch
You need more struts, they are the gaffa tape of KSP



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Re: Kerbal Space Program Megathread V1

Post by Archduke Daynel, PhD » Thu Jun 27, 2013 9:58 am

I can't even make a spaceplane leave the runway..
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Thu Jun 27, 2013 10:23 am

Daynel wrote:I can't even make a spaceplane leave the runway..
Neither can I
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Jun 27, 2013 10:26 am

Try making a horizontal rocket with a jet engine instead of a rocket engine and jet fuel tanks instead of liquid fuel tanks and add an air intake and wings.
Most difficult is wheels:
I prefer 1 centered at the front and 2 angled right in front of the engine.
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Re: Kerbal Space Program Megathread V1

Post by Iv121 » Thu Jun 27, 2013 1:28 pm

As for my problem obv my decouplers are connected I've told you I had 50/50 successful takeoffs and horrifically funny crashes.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Jun 27, 2013 1:36 pm

Try making struts connecting the stuff above and below the decoupler.
Worked for me.
I don´t know what design you´re trying, but 4-6 struts in total should definetly be enough.
If they aren´t, you might have to completely redesign the rocket.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Thu Jun 27, 2013 1:58 pm

Make sure the struts bridge the portions that fall apart. You could also try shortening the rocket if it seems too tall.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu Jun 27, 2013 2:47 pm

The problem most people have is making a rocket bigger than it needs to be and they don't realize that and when they go to launch it breaks apart. I'm telling you right now, if you think you need that orange tank for your mun rocket, you don't.
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