No Heroes - Gun Customization

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fr0stbyte124
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No Heroes - Gun Customization

Post by fr0stbyte124 » Mon Jun 10, 2013 4:17 am


DeadlyMiddie
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Re: No Heroes - Gun Customization

Post by DeadlyMiddie » Mon Jun 10, 2013 8:08 am

I wish more games had this, even if this game is still in development. *Thinks of the possibilities*
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Re: No Heroes - Gun Customization

Post by Iv121 » Mon Jun 10, 2013 8:25 am

Didn't I post a comment here before ? Weird O.o , anyway I've already seen similar things in other games like AVA for example (where you can also customize everything from the scope to the grip) but less graphical, there it mostly effect statistics even though I think in AVA you can actually see the attachments.
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fr0stbyte124
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Re: No Heroes - Gun Customization

Post by fr0stbyte124 » Tue Jun 11, 2013 11:03 am

I was just going to point out that this is exactly how I envisioned the the Futurecraft modular vehicles working.

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Re: No Heroes - Gun Customization

Post by Iv121 » Tue Jun 11, 2013 11:06 am

well graphics wise but again why not take it a step further and actually customize the stats depending on what we construct inside each module.
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Re: No Heroes - Gun Customization

Post by fr0stbyte124 » Tue Jun 11, 2013 11:10 am

That's the plan. Both stats and role.

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Re: No Heroes - Gun Customization

Post by Tunnelthunder » Tue Jun 11, 2013 11:42 am

I'm just waiting for the day when games start simulating equipment malfunctions. Bob chose to increase his fire rate, but he didn't upgrade his receiver. Stove-pipes. Note I have no idea if that is how a gun works.

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Re: No Heroes - Gun Customization

Post by Prototype » Tue Jun 11, 2013 11:44 am

I'm so bad at FPS I simulate my own weapon failings
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Re: No Heroes - Gun Customization

Post by blockman42 » Tue Jun 11, 2013 2:33 pm

Prototype wrote:I'm so bad at FPS I simulate my own weapon failings
Have fun!

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Re: No Heroes - Gun Customization

Post by Prototype » Tue Jun 11, 2013 2:36 pm

Who needs aim when you hav copious amounts of Dakka?
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Re: No Heroes - Gun Customization

Post by blockman42 » Tue Jun 11, 2013 2:42 pm

Prototype wrote:Who needs aim when you hav copious amounts of Dakka?
and a huge drum mag

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Re: No Heroes - Gun Customization

Post by CommanderKobialka » Fri Jun 14, 2013 4:03 pm

Scopes, laser sights, sound suppressors, (flashlights?), and camo can all be customized in Far Cry 3
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Re: No Heroes - Gun Customization

Post by Archduke Daynel, PhD » Fri Jun 14, 2013 4:18 pm

CommanderKobialka wrote:Scopes, laser sights, sound suppressors, (flashlights?), and camo can all be customized in Far Cry 3
Sort of.
You can buy attachments, but you can't really customize much.
And you can't have more than between 1 and 4 attachments on, depending on the gun.
BASH THE FASH CLASS WAR NOW

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Re: No Heroes - Gun Customization

Post by CommanderKobialka » Fri Jun 14, 2013 4:42 pm

Daynel wrote:
CommanderKobialka wrote:Scopes, laser sights, sound suppressors, (flashlights?), and camo can all be customized in Far Cry 3
Sort of.
You can buy attachments, but you can't really customize much.
And you can't have more than between 1 and 4 attachments on, depending on the gun.
Do you NEED more than 4???
Throw the commies in the drink so my country can be free!

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Re: No Heroes - Gun Customization

Post by Archduke Daynel, PhD » Sat Jun 15, 2013 1:36 am

CommanderKobialka wrote:
Daynel wrote:
CommanderKobialka wrote:Scopes, laser sights, sound suppressors, (flashlights?), and camo can all be customized in Far Cry 3
Sort of.
You can buy attachments, but you can't really customize much.
And you can't have more than between 1 and 4 attachments on, depending on the gun.
Do you NEED more than 4???
That's on one gun.
The others are mostly 2 or 3.
BASH THE FASH CLASS WAR NOW

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