Space Engineers
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We all can into space. We all can mostly into spaceship design. Why not all into space engineering designs?
I might put pictures here or somethin'.
I might put pictures here or somethin'.
Re: Space Engineers
Because it costs 1 money, and 2 computer power.
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Re: Space Engineers
We already have like nine people who play it.
cats wrote:I literally cannot be wrong about this fictional universe
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Re: Space Engineers
Should do a get together sometime with our ships of choice, take pictures of the assembled fleet, then blow each other up.
If it cannot be shot the fuck down, it can always be blown the fuck up.
If it cannot be shot the fuck down, it can always be blown the fuck up.
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Re: Space Engineers
I'd suggest that if my computer could handle more than a ~100 block long large ship and maybe some fighters.
cats wrote:I literally cannot be wrong about this fictional universe
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Re: Space Engineers
Bring smaller ships; max ~45 block length large-ships? I might (MIGHT) be able to host a small game for us.
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Re: Space Engineers
New update for speeds engineers:
Laser antennas. They use point to point communication with coords. They don't broadcast like regular antennas and have a range of 40km.
The multiplayer implications of this are staggering.
Laser antennas. They use point to point communication with coords. They don't broadcast like regular antennas and have a range of 40km.
The multiplayer implications of this are staggering.
In yo ceiling, stealin yo wires
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
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Memetic biohazard
Error bait
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Trigger warning
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Re: Space Engineers
the multiplayer implications are the only reason this technology exists
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Re: Space Engineers
Secure communications at last.
And once an antenna lock is achieved, it actually (mostly) tracks the other antenna, so you can moce either one around (say, drone?) some.
And once an antenna lock is achieved, it actually (mostly) tracks the other antenna, so you can moce either one around (say, drone?) some.
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Re: Space Engineers
Glorious sensor nets, wonderful
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Space Engineers
Have thing that activates when passes through laser, is good for automated defenses too.
cats wrote:I literally cannot be wrong about this fictional universe
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Re: Space Engineers
With notepad you could easily make a mass relay system and move drone along it, reconnecting every 39Km or so.
In yo ceiling, stealin yo wires
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
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Error bait
Spoiler:
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Re: Space Engineers
Yay planets are coming.
Soit seems I should go back and refine greatly my IFV and tank designs. Wonder if I could have a rotating fighting compartment instead of just a rotating turret on top... hm.
Also, taking bets on 'how long (after planets are released) until people build drop pods'.
Soit seems I should go back and refine greatly my IFV and tank designs. Wonder if I could have a rotating fighting compartment instead of just a rotating turret on top... hm.
Also, taking bets on 'how long (after planets are released) until people build drop pods'.
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Re: Space Engineers
>Imblying it wont be immediate
cats wrote:I literally cannot be wrong about this fictional universe