Space Engineers

Futurecraft community gaming.
Error
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Space Engineers

Post by Error » Thu Sep 04, 2014 12:13 pm

We all can into space. We all can mostly into spaceship design. Why not all into space engineering designs?

I might put pictures here or somethin'.
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Re: Space Engineers

Post by Solar112 » Thu Sep 04, 2014 3:31 pm

Because it costs 1 money, and 2 computer power.

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Re: Space Engineers

Post by Error » Thu Sep 04, 2014 4:02 pm

Okay so don't into space then.
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Re: Space Engineers

Post by Vinyl » Thu Sep 04, 2014 4:31 pm

We already have like nine people who play it.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Space Engineers

Post by Error » Thu Sep 04, 2014 4:48 pm

Should do a get together sometime with our ships of choice, take pictures of the assembled fleet, then blow each other up.

If it cannot be shot the fuck down, it can always be blown the fuck up.
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Re: Space Engineers

Post by Vinyl » Thu Sep 04, 2014 4:52 pm

I'd suggest that if my computer could handle more than a ~100 block long large ship and maybe some fighters.
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Re: Space Engineers

Post by Error » Thu Sep 04, 2014 4:58 pm

Bring smaller ships; max ~45 block length large-ships? I might (MIGHT) be able to host a small game for us.
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Re: Space Engineers

Post by Shadowcatbot » Tue Mar 10, 2015 9:16 pm

New update for speeds engineers:
Laser antennas. They use point to point communication with coords. They don't broadcast like regular antennas and have a range of 40km.
The multiplayer implications of this are staggering.
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Re: Space Engineers

Post by Ivan2006 » Wed Mar 11, 2015 6:27 am

the multiplayer implications are the only reason this technology exists
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Re: Space Engineers

Post by Error » Wed Mar 11, 2015 7:11 am

Secure communications at last.

And once an antenna lock is achieved, it actually (mostly) tracks the other antenna, so you can moce either one around (say, drone?) some.
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Re: Space Engineers

Post by ACH0225 » Wed Mar 11, 2015 9:22 am

Glorious sensor nets, wonderful
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Re: Space Engineers

Post by Vinyl » Wed Mar 11, 2015 10:18 am

Have thing that activates when passes through laser, is good for automated defenses too.
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Re: Space Engineers

Post by Shadowcatbot » Wed Mar 11, 2015 5:00 pm

With notepad you could easily make a mass relay system and move drone along it, reconnecting every 39Km or so.
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Re: Space Engineers

Post by Error » Wed May 06, 2015 1:45 pm

Yay planets are coming.

Soit seems I should go back and refine greatly my IFV and tank designs. Wonder if I could have a rotating fighting compartment instead of just a rotating turret on top... hm.

Also, taking bets on 'how long (after planets are released) until people build drop pods'.
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Re: Space Engineers

Post by Vinyl » Wed May 06, 2015 5:47 pm

>Imblying it wont be immediate
cats wrote:I literally cannot be wrong about this fictional universe

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