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Space Engineers

Posted: Thu Sep 04, 2014 12:13 pm
by Error
We all can into space. We all can mostly into spaceship design. Why not all into space engineering designs?

I might put pictures here or somethin'.

Re: Space Engineers

Posted: Thu Sep 04, 2014 3:31 pm
by Solar112
Because it costs 1 money, and 2 computer power.

Re: Space Engineers

Posted: Thu Sep 04, 2014 4:02 pm
by Error
Okay so don't into space then.

Re: Space Engineers

Posted: Thu Sep 04, 2014 4:31 pm
by Vinyl
We already have like nine people who play it.

Re: Space Engineers

Posted: Thu Sep 04, 2014 4:48 pm
by Error
Should do a get together sometime with our ships of choice, take pictures of the assembled fleet, then blow each other up.

If it cannot be shot the fuck down, it can always be blown the fuck up.

Re: Space Engineers

Posted: Thu Sep 04, 2014 4:52 pm
by Vinyl
I'd suggest that if my computer could handle more than a ~100 block long large ship and maybe some fighters.

Re: Space Engineers

Posted: Thu Sep 04, 2014 4:58 pm
by Error
Bring smaller ships; max ~45 block length large-ships? I might (MIGHT) be able to host a small game for us.

Re: Space Engineers

Posted: Tue Mar 10, 2015 9:16 pm
by Shadowcatbot
New update for speeds engineers:
Laser antennas. They use point to point communication with coords. They don't broadcast like regular antennas and have a range of 40km.
The multiplayer implications of this are staggering.

Re: Space Engineers

Posted: Wed Mar 11, 2015 6:27 am
by Ivan2006
the multiplayer implications are the only reason this technology exists

Re: Space Engineers

Posted: Wed Mar 11, 2015 7:11 am
by Error
Secure communications at last.

And once an antenna lock is achieved, it actually (mostly) tracks the other antenna, so you can moce either one around (say, drone?) some.

Re: Space Engineers

Posted: Wed Mar 11, 2015 9:22 am
by ACH0225
Glorious sensor nets, wonderful

Re: Space Engineers

Posted: Wed Mar 11, 2015 10:18 am
by Vinyl
Have thing that activates when passes through laser, is good for automated defenses too.

Re: Space Engineers

Posted: Wed Mar 11, 2015 5:00 pm
by Shadowcatbot
With notepad you could easily make a mass relay system and move drone along it, reconnecting every 39Km or so.

Re: Space Engineers

Posted: Wed May 06, 2015 1:45 pm
by Error
Yay planets are coming.

Soit seems I should go back and refine greatly my IFV and tank designs. Wonder if I could have a rotating fighting compartment instead of just a rotating turret on top... hm.

Also, taking bets on 'how long (after planets are released) until people build drop pods'.

Re: Space Engineers

Posted: Wed May 06, 2015 5:47 pm
by Vinyl
>Imblying it wont be immediate