From the depths (FC-Copycat)

Futurecraft community gaming.
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From the depths (FC-Copycat)

Post by Shadowcatbot » Thu Aug 21, 2014 6:11 pm

A minecraft/robocraft style game where you build ships/airplanes/submarines/SPHESSSHEEPS and proceed to fuck everyone up or die trying.
http://fromthedepthsgame.com/home/
Trailer steam launch:
https://www.youtube.com/watch?v=7QBne7A ... detailpage
In yo ceiling, stealin yo wires



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Error
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Re: From the depths (FC-Copycat)

Post by Error » Thu Aug 21, 2014 6:27 pm

/emote looks thoughtful

It's as if someone made robocraft and turned it up to 11 with inspiration from FC... might get.
Image

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Re: From the depths (FC-Copycat)

Post by Shadowcatbot » Thu Aug 21, 2014 6:44 pm

Forum wrote:/emote looks thoughtful

It's as if someone made robocraft and turned it up to 11 with inspiration from FC... might get.
I'm definitely going to work on getting this, If its as good as the trailer shows it to be, this just might be FC's new little home for conquering >:D
In yo ceiling, stealin yo wires



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Re: From the depths (FC-Copycat)

Post by Error » Thu Aug 21, 2014 6:47 pm

Rise up, FC, and conquer the unknown!
Image

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Re: From the depths (FC-Copycat)

Post by Shadowcatbot » Thu Aug 21, 2014 6:50 pm

Forum wrote:Rise up, FC, and conquer the unknown!
I'd definitely want to make a missile spire in this game, Just a big floating rectangular box covered in missile launchers.

And nukes. Many many nukes if possible.
In yo ceiling, stealin yo wires



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Re: From the depths (FC-Copycat)

Post by Vinyl » Thu Aug 21, 2014 7:02 pm

Forum wrote:Rise up, FC, and conquer the unknown!
Jawohl
cats wrote:I literally cannot be wrong about this fictional universe

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Re: From the depths (FC-Copycat)

Post by Professor Fenway » Thu Aug 21, 2014 10:09 pm

I'm sold. It's like robocraft but better.

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Re: From the depths (FC-Copycat)

Post by Shadowcatbot » Thu Aug 21, 2014 10:28 pm

Professor Fenway wrote:I'm sold. It's like robocraft but better.
IKR

That of course might have to do with the $20/Free price-tag comparison of course.

Damn you money why do you taunt me with better things when im such a cheapskate ass.

I should make a flan mod like Proto and farm adfly money so I can afford steam.
In yo ceiling, stealin yo wires



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Re: From the depths (FC-Copycat)

Post by Archduke Daynel, PhD » Thu Aug 21, 2014 11:50 pm

Now that I finally have decent internet, 9/10 will try to get it.
BASH THE FASH CLASS WAR NOW

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Re: From the depths (FC-Copycat)

Post by  ҉  » Fri Aug 22, 2014 10:13 pm

It doesn't look like anything in that trailer is casting shadows.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: From the depths (FC-Copycat)

Post by Shadowcatbot » Sat Aug 23, 2014 8:03 am

Last_Jedi_Standing wrote:It doesn't look like anything in that trailer is casting shadows.
There are shadows it's just a really weird shitty method of where each block itself is etheir textured or generated individually for a shadow. It looks very resource demanding.
In yo ceiling, stealin yo wires



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Re: From the depths (FC-Copycat)

Post by Shadowcatbot » Mon Aug 25, 2014 9:41 pm

Fenway I see you got this and are playing it, what is your review amongst it if you'd be willing to share?
In yo ceiling, stealin yo wires



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Re: From the depths (FC-Copycat)

Post by Crash Override » Mon Aug 25, 2014 11:21 pm

I WANT TO MAKE DANM ROBOTSSZZZZZZZZ
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA

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Re: From the depths (FC-Copycat)

Post by ACH0225 » Tue Aug 26, 2014 6:05 am

Looks good. Aigaion replica time/10.
Image
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mfw brony images
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Re: From the depths (FC-Copycat)

Post by Professor Fenway » Thu Aug 28, 2014 10:47 pm

High learning curve, but for such a game, very in depth.

For instance, it simulates hull breaches. You heard me right. If you have a big iron ship, and don't compartmentalize your hull, one breach and you sink. Unfortunately, sinking doesn't affect a ship's ability to fight. Yet. (Because guns work underwater)

Also simulates buoyancy, shell trajectories (Shells can bounce off water and armor), lift, center of mass, drag, etc. And you build your own guns too, missiles and such.

Easy to learn, hard to master. And the graphics ain't up to snuff yet either; it has a long way to go.

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