Sins of a Solar Empire

Futurecraft community gaming.
Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Fri Jul 19, 2013 12:00 am

Whatever you do, don't do like hyperlite:
DON'T FEED THE ERADICA.
After it wiped him out, I had the pleasure of having to take a higher level Eradica as well as the other AI and his Coronata all by myself. It did not go well.
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hyperlite
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Re: Sins of a Solar Empire

Post by hyperlite » Fri Jul 19, 2013 10:37 am

Oh yeah blame it on me, I wasn't feeding the Eradica, it was kicking my ass, I didn't really have a choice there.
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blockman42
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Re: Sins of a Solar Empire

Post by blockman42 » Fri Jul 19, 2013 4:24 pm

I just got sins on the steam sale, lets just say I have no idea what I'm doing.

ACH0225
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Re: Sins of a Solar Empire

Post by ACH0225 » Fri Jul 19, 2013 6:07 pm

Trinity or rebellion? Because if rebellion, we need to find a date we can all agree on and have a massive game.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Fri Jul 19, 2013 10:21 pm

ACH0225 wrote:Trinity or rebellion? Because if rebellion, we need to find a date we can all agree on and have a massive game.
Right damn now.
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ACH0225
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Re: Sins of a Solar Empire

Post by ACH0225 » Sat Jul 20, 2013 7:11 am

Ok


Who has time today? Name the time and timezone.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sat Jul 20, 2013 9:59 am

I'm available all day, so really the time would be decided by someone else who wants to play but actually has limitations.
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ACH0225
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Re: Sins of a Solar Empire

Post by ACH0225 » Sat Jul 20, 2013 10:05 am

I can play about all day as well.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sat Jul 20, 2013 10:10 am

Get in here everyone else. We require moar ships.
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hyperlite
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Re: Sins of a Solar Empire

Post by hyperlite » Sat Jul 20, 2013 12:09 pm

I need additional pylons.
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blockman42
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Re: Sins of a Solar Empire

Post by blockman42 » Sat Jul 20, 2013 7:08 pm

I need more skillz to be good at this game!

Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sat Jul 20, 2013 7:45 pm

Wanna play a game?
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CommanderKobialka
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Re: Sins of a Solar Empire

Post by CommanderKobialka » Sat Jul 20, 2013 11:25 pm

anyone think the vasari rebels are overpowered? their titan is indestructable when being opposed by a fleet of frigates, and their starbases can jump! thats like giving them two titans, and one with the ability to destroy your entire fleet without scratching it's paint!
Throw the commies in the drink so my country can be free!

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Re: Sins of a Solar Empire

Post by ACH0225 » Sun Jul 21, 2013 5:35 am

STARBASE FLOOD!!! W00T!!!
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sun Jul 21, 2013 7:32 am

Both Vasari factions are overpowered, though they are slowly being brought to balance at every patch.
Jumping starbases, for example, can now only be achieved if you have a phase node active at the planet you're trying to jump to, preventing early game starbase rush.
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