The Rebel Alliance To Restore Pass The Save

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Vinyl
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Re: The Rebel Alliance To Restore Pass The Save

Post by Vinyl » Thu Aug 07, 2014 9:07 pm

Go forth my pretties, and nuke eachother from orbit! http://www.mediafire.com/download/olhsf ... ecraft.zip
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Re: The Rebel Alliance To Restore Pass The Save

Post by Professor Fenway » Thu Aug 07, 2014 11:23 pm

I am taking the save nao, to add glorious NR base in a place.

Vinyl, I need your flag. Where is it?

Also, BD armory updated to 0.41, so we're using that ver

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Re: The Rebel Alliance To Restore Pass The Save

Post by Vinyl » Thu Aug 07, 2014 11:41 pm

@flag "The Hexalani Coalition uses the default striped orange flag."
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Re: The Rebel Alliance To Restore Pass The Save

Post by CommanderKobialka » Fri Aug 08, 2014 4:09 am

Wait what order are we going in?
Throw the commies in the drink so my country can be free!

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Re: The Rebel Alliance To Restore Pass The Save

Post by Vinyl » Fri Aug 08, 2014 12:28 pm

Alphabetical. ACH, Fenway, Kobialka, Vinyl.
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Re: The Rebel Alliance To Restore Pass The Save

Post by Professor Fenway » Fri Aug 08, 2014 12:54 pm

Once i'm done I'll pass it to Kobialka.

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Re: The Rebel Alliance To Restore Pass The Save

Post by Tell » Fri Aug 08, 2014 7:32 pm

You guys should start recording this and put it up on a series on futuretube.
Image

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Re: The Rebel Alliance To Restore Pass The Save

Post by Vinyl » Fri Aug 08, 2014 7:47 pm

Tell wrote:You guys should start recording this and put it up on a series on futuretube.
Not a bad idea. Although, you becoming Rebel Scum like us is not a bad idea either, too.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: The Rebel Alliance To Restore Pass The Save

Post by Professor Fenway » Fri Aug 08, 2014 9:49 pm

hmm. Need a good video recorder though.

I should have save up for passing up by tomorrow.

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Re: The Rebel Alliance To Restore Pass The Save

Post by CommanderKobialka » Fri Aug 08, 2014 11:52 pm

I can record.
Throw the commies in the drink so my country can be free!

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Re: The Rebel Alliance To Restore Pass The Save

Post by Professor Fenway » Sat Aug 09, 2014 3:11 pm

NeoRome has landed a permanent base on Minmus on what is hereby called the 'Calvia Plateau'. This base currently consists of 4 Kerbals, granting N.R an area of 75 KM around the base site.
Save passed

Also, I did some tests. The machine guns can slaughter an entire ship with enough ammo. Doesn't matter if it's 50 cal, Vulcan, Gau. Under current rules, I could just take a tiny fighter with a ton of ammo and a tiny gun and whittle down the biggest capital ship, no matter how well armored it is. . This will not do.

There has to be munition firing limits to the machine guns. I propose that, for a turn, combined firing time for machine guns may NOT exceed 5 seconds IRL time. For lasers, this is 10 seconds (because of their method of attack; heat damage over time). This encourages skill rather than machine gun spam. Either this, or you can only use a certain amount of ammunition at a time for weapons (100 rounds for machine guns, still 10 seconds for laser).

Another suggestion; you can't use other player's ships or subassemblies (this is marked by their nation initials, N.R for NeoRome).

And another; you CANNOT use the Lack Luster Labs hull parts for storing kerbals. It is not allowed.

Also Kobialka, you need to stake your nation's territory on Kerbin.

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Re: The Rebel Alliance To Restore Pass The Save

Post by Vinyl » Sat Aug 09, 2014 4:50 pm

Professor Fenway wrote:I propose that, for a turn, combined firing time for machine guns may NOT exceed 5 seconds IRL time. For lasers, this is 10 seconds (because of their method of attack; heat damage over time). This encourages skill rather than machine gun spam. Either this, or you can only use a certain amount of ammunition at a time for weapons (100 rounds for machine guns, still 10 seconds for laser).

Another suggestion; you can't use other player's ships or subassemblies (this is marked by their nation initials, N.R for NeoRome).

And another; you CANNOT use the Lack Luster Labs hull parts for storing kerbals. It is not allowed.
You have my full suppurt.
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Re: The Rebel Alliance To Restore Pass The Save

Post by CommanderKobialka » Sat Aug 09, 2014 9:50 pm

This marks my territory in 'Murica Turquoise.
Image

Making the flag for Space America right now...
Throw the commies in the drink so my country can be free!

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Re: The Rebel Alliance To Restore Pass The Save

Post by CommanderKobialka » Sat Aug 09, 2014 10:42 pm

gonna have to skip me.
Throw the commies in the drink so my country can be free!

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Re: The Rebel Alliance To Restore Pass The Save

Post by Vinyl » Sat Aug 09, 2014 10:53 pm

CommanderKobialka wrote:gonna have to skip me.
jawohl
cats wrote:I literally cannot be wrong about this fictional universe

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