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Fenway's KMP server

Posted: Tue Apr 01, 2014 8:57 pm
by Professor Fenway
Welcome representatives of foreign nations! After a catastrophic disaster forced us to close, the Kerbin system is now open to military conquest peaceful exploration by your nations!

Our launch center is being signed off to the FC nations- try not to blow us up!


______________________________________________________________________

I am hosting us a KMP server. As far as I know, it still works with the asteroid pack- there's just no 'roids yet. I will update it when possible, but for now, it's open! (I fixed the server config to work with the new parts).

Mod is here: http://forum.kerbalspaceprogram.com/thr ... -wip-alpha

Other than the mod, completely stock. It's difficult adding mods as it is. But I have to lay down ground rules;



1.) War here is formal. If you want to destroy each other's stuff, you have to issue a DECLARATION OF WAR in this thread and the other person must acknowledge it. After 24 hours, or at the time of acknowledgement, the war is official and you can destroy their stuff. But be reasonable. Diplomacy is going to take place here too.

2.) Identification is necessary for all ships and stations on all planets. Label EVERY one of your ships with your identifying prefix. Also, no hiding yourself as debris. It's petty.

3.) Debris is going to be kept on, unless it reaches stupid levels, in which case i'll clear debris every so often. Generally, debris is too spread out to be very lag inducing, and debris is fun anyway. Offers a challenge.

4.) There will be a white-list. Don't worry, no long applications; it's easy.

5.) Keep part counts on ships down. I understand massive ships, but don't build ridiculously ridiculous 500 part ships. Not everyone can take the lag.



Application
  • Nation name:

    Identifying Prefix:

    Username:

    Flag (Optional):

Example app:
Spoiler:
Nation: NeoRome

Identifying Prefix: N.R.S (NeoRoman Ship)

Username: Fenway

Flag: N/A (Can't find it)






Server Status



As of now, server is: DOWN

IP: 97.122.102.25

Port: 3074

Re: Fenway's KMP server

Posted: Tue Apr 01, 2014 9:44 pm
by ACH0225
Nation name: Strigiforme Empire

Identifying Prefix: STR

Username: ACH0225

Flag (Optional): It's somewhere

Re: Fenway's KMP server

Posted: Tue Apr 01, 2014 9:46 pm
by Professor Fenway
Added. I'm on.

Re: Fenway's KMP server

Posted: Tue Apr 01, 2014 10:04 pm
by Vinyl
Nation name: Hexalan Industries

Identifying Prefix: HXI

Username: VanillaScratch

Flag:
Spoiler:
Image
I'll be available sometime the day after tomorrow

Re: Fenway's KMP server

Posted: Tue Apr 01, 2014 10:12 pm
by Professor Fenway
You have to have a username, otherwise I can't whitelist you. it's name specific.

Re: Fenway's KMP server

Posted: Tue Apr 01, 2014 10:56 pm
by Vinyl
Added Username

Re: Fenway's KMP server

Posted: Tue Apr 01, 2014 11:15 pm
by Professor Fenway
Added. Sorry for the delay.

EDIT: Server going down for the next 8 hours or so. Will be back up then. This is due to LIFE stuff.

Re: Fenway's KMP server

Posted: Wed Apr 02, 2014 9:59 am
by Error
Nation: Novan Commonwealth

ID/IFF Prefix: [NC]

Username: Error (I don't know how dis works, I assume a KMP thing.)

Flag: Will find later.

Re: Fenway's KMP server

Posted: Wed Apr 02, 2014 11:13 am
by Tau
Nation: Free Principality of Name Pending (formerly Viel Freiheit)

ID: VF

Username: TauXi

Flag: http://i.imgur.com/EXQAkUk.png

Re: Fenway's KMP server

Posted: Wed Apr 02, 2014 11:24 am
by Professor Fenway
Both added. Server is up again, same IP, same port.

Re: Fenway's KMP server

Posted: Wed Apr 02, 2014 2:39 pm
by Professor Fenway
Well shit, it's unplayable now. The fuck.

I guess this is on hiatus then until KMP updates, because it's breaking and not working.