Our launch center is being signed off to the FC nations- try not to blow us up!
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I am hosting us a KMP server. As far as I know, it still works with the asteroid pack- there's just no 'roids yet. I will update it when possible, but for now, it's open! (I fixed the server config to work with the new parts).
Mod is here: http://forum.kerbalspaceprogram.com/thr ... -wip-alpha
Other than the mod, completely stock. It's difficult adding mods as it is. But I have to lay down ground rules;
1.) War here is formal. If you want to destroy each other's stuff, you have to issue a DECLARATION OF WAR in this thread and the other person must acknowledge it. After 24 hours, or at the time of acknowledgement, the war is official and you can destroy their stuff. But be reasonable. Diplomacy is going to take place here too.
2.) Identification is necessary for all ships and stations on all planets. Label EVERY one of your ships with your identifying prefix. Also, no hiding yourself as debris. It's petty.
3.) Debris is going to be kept on, unless it reaches stupid levels, in which case i'll clear debris every so often. Generally, debris is too spread out to be very lag inducing, and debris is fun anyway. Offers a challenge.
4.) There will be a white-list. Don't worry, no long applications; it's easy.
5.) Keep part counts on ships down. I understand massive ships, but don't build ridiculously ridiculous 500 part ships. Not everyone can take the lag.
Application
- Nation name:
Identifying Prefix:
Username:
Flag (Optional):
Example app:
Server Status
As of now, server is: DOWN
IP: 97.122.102.25
Port: 3074