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Re: Star Citizen

Posted: Sun Apr 12, 2015 8:26 pm
by Error
Have no idea what you're doing, eh?

-don't fly into solid objects
-shoot things marked as targets
-occasionally fly into solid objects anyway
-fail to hit targets
-fly into solid objects more
-actually shoot some stuff and squee, this getting yourself killed
-lather, rinse, repeat

And you've got the Arena Commandah experience down pat AFAIK.

Re: Star Citizen

Posted: Sun Apr 12, 2015 9:43 pm
by Professor Fenway
Managed to get into a couple games (strangely) by not having SC as the window focus when I join.

My 315p is no match for any dedicated combat ship. RIP me every time.

Re: Star Citizen

Posted: Mon Apr 13, 2015 7:01 am
by Error
Indeed. Your guns are mainly there because everything has guns.

Re: Star Citizen

Posted: Mon Apr 13, 2015 7:44 am
by Ivan2006
Try the singleplayer mode for figuring out how to not suck completely for now, appearently there are issues with the matchmaking server, so joining a multiplayer game might be pretty shitty.

Re: Star Citizen

Posted: Mon Apr 13, 2015 1:17 pm
by Professor Fenway
I can shoot things, though the aiming scheme takes a bit to get used to (and is hard to use). I'll get it though. Eventually.

Re: Star Citizen

Posted: Mon Apr 13, 2015 1:22 pm
by Ivan2006
They had it the other way around originally, it showed you where to aim instead of where your shots will end up, the problem with that was that it was hard to actually hit the enemy, because you were unable to account for the enemy's size. Also it was hard to predict enemy movements because you weren't looking at the enemy directly, which hurt more experienced players.

Re: Star Citizen

Posted: Tue Apr 14, 2015 7:19 pm
by Professor Fenway
They're actually an option for where to aim, but it is indeed not very gud.

I really need some gimballed weapons.

Re: Star Citizen

Posted: Wed Apr 15, 2015 5:20 am
by Ivan2006
note: gimbals only work when using mouse/keyboard control. other input devices have a thing where they become less sensitive as you get closer to an aiming solution, so you can aim better; also gimbals come at the disadvantage of a -1 in size for weapons.
read: you need smaller guns if you want gimbal

Re: Star Citizen

Posted: Tue Apr 21, 2015 8:38 pm
by Tell
Concept sale on Friday of the Hull Series, which includes the Hull A, B, C, D, and E. Hull A is the smallest/Costs less while Hull E is the largest/Costs the most.

Re: Star Citizen

Posted: Wed Apr 22, 2015 10:19 am
by Ivan2006
would not be surprised of Hull A was Aurora-level price range and Hull E is like 300$+

Re: Star Citizen

Posted: Wed Apr 22, 2015 10:50 am
by Tell
They already announced the prices. They're on the subreddit, but off the top of my head I think the E is about $600

Re: Star Citizen

Posted: Wed Apr 22, 2015 11:10 am
by Chairman_Tiel
pay 600$ for a fake ship in a game that doesn't even exist yet

lol yeah sounds like a great deal

Re: Star Citizen

Posted: Wed Apr 22, 2015 11:12 am
by Prototype
Tell wrote:$600
Fucking what?

This, ladies and gentlemen, is why I'm never buying this game.

That and I can't afford the computer to run it on. Mostly that actually.

Re: Star Citizen

Posted: Wed Apr 22, 2015 12:01 pm
by Ivan2006
Prototype wrote:
Tell wrote:$600
Fucking what?

This, ladies and gentlemen, is why I'm never buying this game.

That and I can't afford the computer to run it on. Mostly that actually.
actually 550$, but that one's basically the space equivalent to a Triple E-class

Re: Star Citizen

Posted: Wed Apr 22, 2015 12:33 pm
by Saravanth
What irritates me the most is people talking about those prices as if they're, like, okay.