Kerbal Space Program Megathread V1

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Nov 25, 2014 12:49 pm

yeah, I could go for this I suppose.
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Nov 25, 2014 2:05 pm

So I did something unprecendented (for me) and built an aircraft that lasted more than a day in my sphere of interest: the Sky Fury.
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Sky Fury F.1 attack variant over KSC Radar Station
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F.2 fast-attack variant over KSS Kerminsov
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F.4 interceptor variant over KSC
Flies quite well, even dead level - due to a 5-degree wing incidence, however, inverted flight requires a 10-degree nose-up attitude.

Until the bombs are away, the F.1 handles rather sluggishly, but considering it can flatten most of the KSC singlehandedly, I'm willing to live with that. Low-speed handling is uniformly excellent on all variants; the F.2, F.3, and F.4 are carrier-capable (F.1 is too heavy).

EDIT: Just finished testing the F.5 high-altitude variant. Adds a turbojet and 4 sidewinders; Nothing amazing, but it works for hit-and-run.
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Nov 25, 2014 2:16 pm

I too, made a plane. Except mine didn't even remotely work. Kept flipping over.

But I tried to build something resembling a VF-1, the engine positions pretty much screwed the whole thing over.

And it need a ridiculous amount of ASAS to stay level, and even then god help you if you even think of pitching:
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Mistake Not... wrote: This isn't rocket science, *!
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Error
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Nov 25, 2014 2:18 pm

Center of Lift is probably forward of the Center of Mass; if it pulls upwards a lot when flying, shift the wings/fins backwars some.

EDIT: With the addition of some seperatrons, the Sky Fury F.1C is carrier-capable. Just don't try to land with more than half payload.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Tue Nov 25, 2014 2:59 pm

For that pass the save:
I'll warn you, I horrisuck at landing and will probably mostly strike with single-use suicide drones.
I also claim the old KSC.
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Tue Nov 25, 2014 5:03 pm

+1 for FAR

Hexalan claims Area 110011.
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Nov 25, 2014 5:33 pm

FAR: 1
NEAR: 2
Stock Aero: 1 whywouldyouwantthis

Novus claims Jeb's Island/Retreat.

I vote NEAR.
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Tue Nov 25, 2014 5:56 pm

NEAR: 1*
Ivan2006 wrote:I vote for NEAR.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Nov 25, 2014 5:59 pm

Never used either. Can't really vote.

NSCD claims Polar Research Station
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Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Tue Nov 25, 2014 6:24 pm

I vote for Stock Aero because true men fly without autopilot while highly intoxicated.



There you go: Futurecraft Pass the save KSP - Intoxicated edition
In yo ceiling, stealin yo wires



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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Tue Nov 25, 2014 6:26 pm

Shadowcat wrote:I vote for Stock Aero because true men fly without autopilot while highly intoxicated.
Autopilot? How dare you make such an accusation. True men fly with aerodynamics that aren't totally knackered.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Wed Nov 26, 2014 6:43 am

True aerospace engineers build planes that effectively fly by themselves. Without autopilot.

Also the requirement of loading a plane with adequate dakka while maintaining enough range to strike globally doesn't give you many options for design without something like FAR or NEAR.
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Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Wed Nov 26, 2014 8:03 am

Well today I finally got a hypersonic bomber to work with NEAR.

Top speed of Mach 2.7 (940m/s), Capable of taking off from the North Pole...

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...And "landing" at KSC in about 16 minutes. Unfortunately you need to drop out of hypersonic flight quite a long time before you attempt to land, otherwise shit just doesn't work.

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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1

Post by Error » Wed Nov 26, 2014 8:06 am

Airbrakes are your friend.
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Wed Nov 26, 2014 8:13 am

T.O. Bright wrote:Airbrakes are your friend.
Not needed, just need to pilot it a little more competently.

Though that said, for bombing purposes, it can stay put at 14km up. Don't need it any lower.
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Mistake Not... wrote: This isn't rocket science, *!
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