Kerbal Space Program Megathread V1

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TheOrion
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Re: Kerbal Space Program Megathread V1

Post by TheOrion » Sun Nov 09, 2014 4:15 pm

B9 huh?

I see
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Ivan2006
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Mon Nov 10, 2014 1:37 am

Not using B9.
Would break my RAM even with ATM.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Sun Nov 23, 2014 8:37 pm

I'm getting back into KSP. Here's the Bylar II Cruiser.
Spoiler:
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Complete modlist:
- LLL Full
- BD Armory
- Spanner's Broomsticks
- JSI/RPM
- FAR
- KerbinSide
- ATM
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Error
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Re: Kerbal Space Program Megathread V1

Post by Error » Sun Nov 23, 2014 8:59 pm

Neat.

Very Hexalani.
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Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Mon Nov 24, 2014 6:31 pm

Miscellaneous screenshots. Includes a Blyar-Class cruiser, Bylar II cruiser, and a Finch-Class dreadnought.
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Also,
Vinyl wrote:
Admiral Vinyl+ wrote:
Tell wrote:Yeah.. It came out some weeks ago. What is your point? Unless your implying that we should start up pass the save again, in which case yes I would like to do that again.
^^^^^^^!!!! ^-^ ^-^ ^-^ ^-^ ^-^ :D :D >:D :D C:
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Error
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Re: Kerbal Space Program Megathread V1

Post by Error » Mon Nov 24, 2014 6:44 pm

Whüt's the weapons mod you're using?

I use BDarmoury, myself. Hooray for AMRAAMs.
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Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Mon Nov 24, 2014 6:46 pm

It's a weapons pack Lack made for BDarmory but never properly released. There's a link in the LLL thread somewhere.
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Re: Kerbal Space Program Megathread V1

Post by Error » Mon Nov 24, 2014 6:49 pm

Neat.

Hexaln likes gunboats, I see. I should post my missile frigate.
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Ivan2006
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Tue Nov 25, 2014 2:33 am

Those dakka railguns look dangerous. I hope I don't ever get a ship in their fireing arc.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Prototype
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Nov 25, 2014 4:12 am

LLL is updated?

Excellent.
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Nov 25, 2014 8:09 am

So Vin and I were chatting yesterday, and had a thought:

New pass the save, but with a different setup.

Firstly, nobody is permitted to go anywhere past the Mun. Kerbin-Mun-Minmus(?) Only. Second, combat and such will primarily be ground, sea, and air based; suborbital is okay. No armed orbital or transorbital spacecraft.

Mods would be KerbinSide, NEAR/FAR (will take a vote on that), and BDArmory.

Think a cold war / jet age style thing.

Sound good?
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Tue Nov 25, 2014 8:16 am

How the living fuck can you do combat on a pass the save? I really don't get how that works.
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Mistake Not... wrote: This isn't rocket science, *!
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Ivan2006
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Tue Nov 25, 2014 8:20 am

Automated air defense, max. one strike per turn I'd imagine.
We need to find a consens on how to manage teams though. (AFAIK BDarmory only supports two teams)
Maybe one team reserved for defenders and the other for attackers?
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Error
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Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
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Re: Kerbal Space Program Megathread V1

Post by Error » Tue Nov 25, 2014 8:37 am

I'd think so. Everyone uses team A. Attacker begins attack, switches to team B, executes attack, switches back, return home. Or die on the attack.

Also, if you're worried? Surround your base with Goalkeeper CIWS and missile racks. Very little airborne craft will get close enough to do damage.

Also, with KerbinSide, building a base isn't required; everyone picks a runway they'll launch from and bam.
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Ivan2006
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Tue Nov 25, 2014 12:28 pm

I'd actually be in for that, haven't done a pass the save for a long time (hint: I never really did one)
I vote for NEAR.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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