Sins of a Solar Empire

Futurecraft community gaming.
Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sun Feb 10, 2013 12:50 am

Tiel wrote:
Professor Fenway wrote:I fail to see what's wrong with Rebellion. I picked it up when it was on sale, and I still have the original game (Separately installed of course.) If rebellion is THAT bad, then I feel bad for you.

Or if you are asking If I have no idea what i'm doing, then the answer is yes.
Naw, I'm just trying to promote Trinity elitism through discriminating against new players <:)

Truth be told, though, I don't think I'll ever understand the big hooplah about Rebellion. I committed an act that shall not be mentioned on this forum to get it, and there were only new sounds, new shaders, new ships...if I didn't know better I'd liken it to MW3 in terms of what little improvements I saw from prior titles (MW2, Trinity).
Six new factions, fifteen new ships, several dozen new maps, additional balance changes, new victory conditions,several new game-changing abilities, completely new playstyles.
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ACH0225
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Re: Sins of a Solar Empire

Post by ACH0225 » Sun Feb 10, 2013 8:35 am

Ya. I can probably play Rebellion for the next 4-5 hrs.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Professor Fenway
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Re: Sins of a Solar Empire

Post by Professor Fenway » Sun Feb 10, 2013 9:33 am

Alright then. Is there a specific service you wish to use to play?

Chairman_Tiel
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Re: Sins of a Solar Empire

Post by Chairman_Tiel » Sun Feb 10, 2013 9:41 am

Pat22 wrote:
Tiel wrote:
Professor Fenway wrote:I fail to see what's wrong with Rebellion. I picked it up when it was on sale, and I still have the original game (Separately installed of course.) If rebellion is THAT bad, then I feel bad for you.

Or if you are asking If I have no idea what i'm doing, then the answer is yes.
Naw, I'm just trying to promote Trinity elitism through discriminating against new players <:)

Truth be told, though, I don't think I'll ever understand the big hooplah about Rebellion. I committed an act that shall not be mentioned on this forum to get it, and there were only new sounds, new shaders, new ships...if I didn't know better I'd liken it to MW3 in terms of what little improvements I saw from prior titles (MW2, Trinity).
Six new factions, fifteen new ships, several dozen new maps, additional balance changes, new victory conditions,several new game-changing abilities, completely new playstyles.
So basically MW2/MW3 then.

I realize it's just an expansion, but it's priced as a standalone game.
[spoiler]Image[/spoiler]

Professor Fenway
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Re: Sins of a Solar Empire

Post by Professor Fenway » Sun Feb 10, 2013 9:46 am

Then I'm lucky I got it for the price of an expansion, $15.

ACH0225
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Re: Sins of a Solar Empire

Post by ACH0225 » Sun Feb 10, 2013 12:07 pm

Normally, we use hamachi. I don't suppose you have a group of your own prepared?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sun Feb 10, 2013 12:10 pm

Tiel wrote:
So basically MW2/MW3 then.

I realize it's just an expansion, but it's priced as a standalone game.

It's priced at 40$, which is apparently expansion price these days.
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Re: Sins of a Solar Empire

Post by Pat22 » Sun Feb 10, 2013 5:39 pm

Well, are we all going to just sit here or are we actually going to play today?
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ACH0225
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Re: Sins of a Solar Empire

Post by ACH0225 » Sun Feb 10, 2013 8:25 pm

Probably just sit here.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Sun Feb 10, 2013 8:41 pm

ACH0225 wrote:Probably just sit here.

Indeed.
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Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Thu Feb 28, 2013 2:51 am

So today, I saw an AI do something I had never seen it do before. I jumped my fleet to the enemy controlled asteroid adjacent to their capital world and instead of attacking me head-on in the usual AI fashion, the artificial bastard actually went and hid his fleet behind his orbital defense network. This was no bug or movement issue, the ships were literally sitting behind their beam platforms with me going "come out so I can kill you" and them responding "No."
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Re: Sins of a Solar Empire

Post by fr0stbyte124 » Thu Feb 28, 2013 4:05 am

An AI displaying reasonable tactics? Truly, we live in a disturbing age...

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Re: Sins of a Solar Empire

Post by Keon » Thu Feb 28, 2013 9:25 am

It's EEEEVOOOOOOLLLLLVVVIIIIINNNGGG AAAHAHHHHHHHH WE'RE ALL GONNA DIE!
- I can be reached as ducky215 on minecraft forums -

Pat22
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Re: Sins of a Solar Empire

Post by Pat22 » Thu Feb 28, 2013 12:13 pm

fr0stbyte124 wrote:An AI displaying reasonable tactics? Truly, we live in a disturbing age...
It wouldn't be so disturbing if it had shown it was capable of such tactics in any other of the dozens upon dozens of games I've played against AI. So yeah, IT'S EVOLVING!!!
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Re: Sins of a Solar Empire

Post by Chairman_Tiel » Thu Feb 28, 2013 12:17 pm

Didn't you just update your game, though?
[spoiler]Image[/spoiler]

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