Star Citizen

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Re: Star Citizen

Post by Error » Wed Sep 10, 2014 4:00 pm

Any game, regardless of vunds, that is made without a publisher is indie. Thus, SC's crowdfunding campaign just means it's an indie game with AAA-level funds. Having a larger money pool to draw on doesn't disqualify it from "indie" status.

The statement you made makes me think you consider indie games smaller, "lower-quality" ( term used loosely ) games without the benefit of millions in backing. "Indie" - Made without the assistance of a publisher. It's actuwlly quite simple.
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Re: Star Citizen

Post by Iv121 » Wed Sep 10, 2014 4:07 pm

Quite the opposite mate, they rise on the waves of the crowds however they dont have crazy price tags that turn those waves into triple A releases, again an idie is a whole idiology of game design, Im afraid SC doesn't fall within it, not by its ideas, gameplay, founds, you name it ... The only reason you found for it being an "indie" is that its self publishing, you know Bethesda is also "self publishing", its so big it doesn't need the founds of big companies to support it's studios.
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Re: Star Citizen

Post by Tell » Wed Sep 10, 2014 4:11 pm

Indie: noun - an independently owned business. Example: To work for an indie.
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Re: Star Citizen

Post by Error » Wed Sep 10, 2014 4:17 pm

CIG's independently owned, by CR.

@Iv you proved my point; you're so used to "Indie = smaller-scale games made by small dev teams for moderate costs", that you can't realize that any game can be an indie game. And yes, it is as simple as a defenition; also, why did this argument begin?
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Re: Star Citizen

Post by Iv121 » Wed Sep 10, 2014 4:19 pm

Iv121 wrote:An indie is something beyond a dictionary definition
Iv121 wrote:The only reason you found for it being an "indie" is that its self publishing, you know Bethesda is also "self publishing", its so big it doesn't need the founds of big companies to support it's studios.
I already answered it TWICE IN A ROW (3 times considering this one). Im not even talking about the stupidity of the definition: An independent business (aka not owned by anyone) that is owned by someone ... "But Iv you are the morron you know well they meant not owned by big companies", well if you go for definitions go all the way, plus again Bethesda is "independently" owned by its CEO only (well practically its a daughter company of ZeniMax but lets not go too deep into business details couse Im not that into dictionary definitions unlike some of you -.- .

@ Error Im afraid you prove your point only, what you said is purely what you think, identical to YOUR point of view, as I said indies are a movement, a doctrine, its something far beyond mere "cheap game" , quit thinking in those shallow terms and try to see the big picture, what all idies have in common. If you fail to define something don't keep trying, instead have a look at what the example of that which you define have in common.
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Re: Star Citizen

Post by Tell » Wed Sep 10, 2014 4:46 pm

Your posts are so long an boring I don't read most of them and if so only like the first few sentences. :P
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Re: Star Citizen

Post by Ivan2006 » Wed Sep 10, 2014 4:58 pm

Referring to the Wikipedia secion on "common traits of Indie games" since appearently there is no real commonly agreed on definition:
1) The developer is a small team or company, in the later case, the company often being founded for the sole purpose of making this specific game. Check: positive, CIG is comperatively tiny in relation to project size and was founded specifically to develop SC. CIG also employs various strategies to create a development environment comparable to an indie studio and have a low level of hierarchy, creating the same collaborative creative effect as an indie game would.
2) Typically smaller than mainstream titles. Check: negative, SC qualifies as a triple-a game. But in all honesty, it's pretty clear that if SC was to be classified as an indie, it would be an atypical one anyway.
3) No publishers and related limitations. Check: positive, SC is 100% crowd-funded, and with over 50M$ made in the crowdfunding campaign, budget should not really be a problem.
4) Innovation, creativity and artistic experimantation Check: semi-positive, innovation and creativity is easy to find, artistic experimentation is not really present, but they do have a rather unusual approach to their art and assets due to how the game works.

In conclusion, I can say that Star Citizen has most common traits of Indie-games, but due to its rather extraordinary scale, high budget and the fact that the finished product will hardly be recognizable as an indie, a purely rational decision on whether it counts as an indie can not be made and all statements that it is or is not an indie are a matter of opinion.
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Re: Star Citizen

Post by Archduke Daynel, PhD » Thu Sep 11, 2014 1:02 am

And besides, whether it's indie or not it is a whole new level of game, immersion and physics and visuals like never seen before, true actual fucking exploration.
And as if that wasn't enough, it's a huge "fuck you" to consoles, cause just mentioning SC to a console will fry it like the potato it is.
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Re: Star Citizen

Post by Iv121 » Thu Sep 11, 2014 2:33 am

Well @ Ivan Im afraid I can't approve of 4 and 2(with the 4 being the most important trait by my standards as you know, well there are many other gameplay futures that were never discussed there), yeah its big sure but its not creative or new ,its a revival of a genre for god's sake though the more I read it the more I get a feeling of deja vu, its not exactly a space combat sim anymore. Its not a bad thing you know Skyrim isn’t so creative either we saw it 5 times already ... However that is why Skyrim is not an indie.
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Re: Star Citizen

Post by Prototype » Thu Sep 11, 2014 2:57 am

Googled indie


indie
ˈɪndi/
adjective
1.
(of a pop group, record label, or film company) not belonging or affiliated to a major record or film company.
noun
noun: indie; plural noun: indies
1.
a small independent pop group, record label, or film company.
indie music regarded as a genre.
Origin

1920s (first used with reference to film production): abbreviation of independent.




Seems meaning and interpretation are two different things.
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Re: Star Citizen

Post by Ivan2006 » Thu Sep 11, 2014 10:47 am

As I said, whether you consider it "not an indie" or "an unusual indie" is pretty much up to personal preference.
Either way, it doesn't matter, as Error said.
The part typical of indie games where it goes to places that a publisher would not or can not go (publishers being tied to both making money and maintaining high graphical standards which together are not compatible for many indie ideas), because they wouldn't find any publisher that would consider such a project realistic or even just profitable. CIG has proofed them wrong in several ways on that, and Star Citizen is a major candidate of becoming way better than the average publisher-funded triple-a game.

So yes, I think that Star Citizen is going to be a damn good game. And that by the time it officially goes out to the public, it will proove all the sceptics wrong.
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Re: Star Citizen

Post by Iv121 » Thu Sep 11, 2014 11:28 am

Well in the meantime I brace myself in case we get an EVE.
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Re: Star Citizen

Post by Tell » Thu Sep 11, 2014 4:05 pm

Well.. The only thing I really find annoying about EVE is that fact that you can't go in spaceships and if you start out now its hard to get into it. Both those problems go away with the fact that SC is in cockpit and the fact that I'll be playing it on launch.
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Re: Star Citizen

Post by Shadowcatbot » Thu Sep 11, 2014 4:59 pm

The thug Idislike about EVE is lack of spaceship building. I want my own Titan of immense swagger.
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Re: Star Citizen

Post by Tell » Fri Sep 12, 2014 3:34 pm

v0.9 is out and includes private matches, anyone want to play?
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