Kerbal Space Program Megathread V1
I'm not getting what the problem is. Won't the Ion engine do the trick?

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Re: Kerbal Space Program Megathread V1
I doubt a single barely-powered ion engine is enough to get it make a proper orbit.
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Re: Kerbal Space Program Megathread V1
I once used 3 half-powered ion engines to get a 24t manned spacecraft from a keostationary orbit into a near-perfect orbit around Kerbol, situated between Duna and Dres, for the purpose of setting up a temporary RemoteTech comms relay network. It took a combined total of 8 hours of my computer sitting idle on the desk during the burns, but I did it.
If I can do that, you can use an ion engine and RCS to send a teeny tiny probe to Eeloo.
If I can do that, you can use an ion engine and RCS to send a teeny tiny probe to Eeloo.

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Re: Kerbal Space Program Megathread V1
euurrghh I hate ions.
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Re: Kerbal Space Program Megathread V1
I love them, but I hate them. I was able to maneuver the probe into a capture orbit, but the big question is if I can keep it.

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Re: Kerbal Space Program Megathread V1
I suggest using RCS as thrusters if the ion engine itself isn´t powerful enough.
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Re: Kerbal Space Program Megathread V1
The RCS is more powerful than those ion thrusters BTW :P
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Re: Kerbal Space Program Megathread V1
Yes, but you'll empty your Monopropellant a lot faster than your Xenon supplies.
Pat22 industries presents the Interplanetary Ion Ring! Designed to carry small craft and equipment to other planets and back. It possesses 30 Ion engines for a maximum thurst output of 15, reducing what would normally be hours of ion burns to mere minutes.
Its modular nature allows you to attach various sizes of Xenon supplies as well as any kind of craft. Easy to modify to fit different components as well.
View of the rear, where a spaceplane is currently docked.

View of the front, where the XenoRCS container is currently docked.

Some orbital assembly required. Size of the craft and engines not having any vectoring capabilities also render A-SAS almost useless once in space. Stabilizing has to be done manually.
Pat22 industries presents the Interplanetary Ion Ring! Designed to carry small craft and equipment to other planets and back. It possesses 30 Ion engines for a maximum thurst output of 15, reducing what would normally be hours of ion burns to mere minutes.
Its modular nature allows you to attach various sizes of Xenon supplies as well as any kind of craft. Easy to modify to fit different components as well.
View of the rear, where a spaceplane is currently docked.

View of the front, where the XenoRCS container is currently docked.

Some orbital assembly required. Size of the craft and engines not having any vectoring capabilities also render A-SAS almost useless once in space. Stabilizing has to be done manually.

Re: Kerbal Space Program Megathread V1
I was watching how slow Ion engines are compared to nuclear and it got me thinking. Are Ion engines really more fuel efficient than nuclear engines?
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.
So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.
So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.

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Re: Kerbal Space Program Megathread V1
What about the weight of all those ion engines compared to 1 nuclear?Pat22 wrote:I was watching how slow Ion engines are compared to nuclear and it got me thinking. Are Ion engines really more fuel efficient than nuclear engines?
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.
So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.


Re: Kerbal Space Program Megathread V1
One nuclear weighs 2.25.MrTargareyan wrote:What about the weight of all those ion engines compared to 1 nuclear?Pat22 wrote:I was watching how slow Ion engines are compared to nuclear and it got me thinking. Are Ion engines really more fuel efficient than nuclear engines?
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.
So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.but I can barely get to kerbin orbit
One Ion weighs 0.25, so 120 Ions weighs 30. But you wouldn't use 120 Ions. If you're using Ions, you've accepted the fact that they're slower and thus would only use a fraction of that. I'm currently using 30 Ions which weighs in at 7.5.

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Re: Kerbal Space Program Megathread V1
To be fair, you should take into account the additional mass 120 ion engines will have on the acceleration of the ship.
If I am still any good at basic physics, from rest the final velocity is:
Vfinal = (Force * Time)/Mass
*edit*
Damn ninjas always sneaking up when I am doing maths.
If I am still any good at basic physics, from rest the final velocity is:
Vfinal = (Force * Time)/Mass
*edit*
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Re: Kerbal Space Program Megathread V1
I'm going to guess (famous last words) that at one tank of xenon per engine, and 120 engines, you will not go to space today.
On an unrelated note:
>125km
What the flying fuck?
On an unrelated note:
>0.02 intakeairPat22 wrote:Spoiler:
>125km
What the flying fuck?

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Re: Kerbal Space Program Megathread V1
Couldn't have figured that out by myself. Took me a full ten minutes to figure out how to math all the data to get the result I did anyways.fr0stbyte124 wrote:To be fair, you should take into account the additional mass 120 ion engines will have on the acceleration of the ship.
If I am still any good at basic physics, from rest the final velocity is:
Vfinal = (Force * Time)/Mass
*edit*
Damn ninjas always sneaking up when I am doing maths.
Right so final result is, for the same 2.25tons of fuel:
1 Nuclear engine adds up to 2016.8
120 Ion engines add up to 200.9, so 10 ten times less velocity.
But with only 30 Ion engines, it adds up to 7812.5, almost 400% better than a single nuclear engine.

Re: Kerbal Space Program Megathread V1
Don't ask me, I have no idea where that air is coming from. Not only am I in space, the intakes are all closed.Tau wrote:I'm going to guess (famous last words) that at one tank of xenon per engine, and 120 engines, you will not go to space today.
On an unrelated note:>0.02 intakeairPat22 wrote:Spoiler:
>125km
What the flying I bite my thumb at?
