Kerbal Space Program Megathread V1

Futurecraft community gaming.
Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something
Re: Kerbal Space Program Megathread V1

Post by Pat22 » Wed Jul 10, 2013 12:19 am

I'm not getting what the problem is. Won't the Ion engine do the trick?
Image

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Wed Jul 10, 2013 1:36 am

I doubt a single barely-powered ion engine is enough to get it make a proper orbit.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

User avatar
Tau
Admin
Posts:750
Joined:Mon Dec 10, 2012 9:58 am
Affiliation:Futureville Mafia
IGN:TehPwnzor7306
Location:Ancapistan

Re: Kerbal Space Program Megathread V1

Post by Tau » Wed Jul 10, 2013 8:17 am

I once used 3 half-powered ion engines to get a 24t manned spacecraft from a keostationary orbit into a near-perfect orbit around Kerbol, situated between Duna and Dres, for the purpose of setting up a temporary RemoteTech comms relay network. It took a combined total of 8 hours of my computer sitting idle on the desk during the burns, but I did it.

If I can do that, you can use an ion engine and RCS to send a teeny tiny probe to Eeloo.
Image
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.

User avatar
Keon
Developer
Posts:662
Joined:Thu Dec 06, 2012 7:09 pm
Affiliation:Inactive
IGN:ducky215

Re: Kerbal Space Program Megathread V1

Post by Keon » Wed Jul 10, 2013 8:35 am

euurrghh I hate ions.
- I can be reached as ducky215 on minecraft forums -

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Wed Jul 10, 2013 11:02 am

I love them, but I hate them. I was able to maneuver the probe into a capture orbit, but the big question is if I can keep it.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Wed Jul 10, 2013 11:28 am

I suggest using RCS as thrusters if the ion engine itself isn´t powerful enough.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: Kerbal Space Program Megathread V1

Post by Iv121 » Wed Jul 10, 2013 11:50 am

The RCS is more powerful than those ion thrusters BTW :P
They're watching ... Image

"I am forbidden tag" -CvN

Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something

Re: Kerbal Space Program Megathread V1

Post by Pat22 » Wed Jul 10, 2013 2:14 pm

Yes, but you'll empty your Monopropellant a lot faster than your Xenon supplies.
Pat22 industries presents the Interplanetary Ion Ring! Designed to carry small craft and equipment to other planets and back. It possesses 30 Ion engines for a maximum thurst output of 15, reducing what would normally be hours of ion burns to mere minutes.
Its modular nature allows you to attach various sizes of Xenon supplies as well as any kind of craft. Easy to modify to fit different components as well.

View of the rear, where a spaceplane is currently docked.
Image


View of the front, where the XenoRCS container is currently docked.
Image
Some orbital assembly required. Size of the craft and engines not having any vectoring capabilities also render A-SAS almost useless once in space. Stabilizing has to be done manually.
Image

Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something

Re: Kerbal Space Program Megathread V1

Post by Pat22 » Wed Jul 10, 2013 3:40 pm

I was watching how slow Ion engines are compared to nuclear and it got me thinking. Are Ion engines really more fuel efficient than nuclear engines?
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.

So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.
Image

MrTargareyan
Ensign
Ensign
Posts:232
Joined:Wed Dec 12, 2012 2:23 pm
IGN:MrTargareyan

Re: Kerbal Space Program Megathread V1

Post by MrTargareyan » Wed Jul 10, 2013 3:53 pm

Pat22 wrote:I was watching how slow Ion engines are compared to nuclear and it got me thinking. Are Ion engines really more fuel efficient than nuclear engines?
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.

So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.
What about the weight of all those ion engines compared to 1 nuclear? :) but I can barely get to kerbin orbit xD

Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something

Re: Kerbal Space Program Megathread V1

Post by Pat22 » Wed Jul 10, 2013 4:02 pm

MrTargareyan wrote:
Pat22 wrote:I was watching how slow Ion engines are compared to nuclear and it got me thinking. Are Ion engines really more fuel efficient than nuclear engines?
So I did a test.
A nuclear engine will produce 60N of thurst, and in doing so will consume 2.25 tons of fuel in 75.63 seconds.
120 Ion engines will also produce 60N of thrust, but will consume 2.25 tons of Xenon in 100.45 seconds.

So, in short, yes, Ion engines are about 33% more fuel efficient than Nuclear engines.
What about the weight of all those ion engines compared to 1 nuclear? :) but I can barely get to kerbin orbit xD
One nuclear weighs 2.25.
One Ion weighs 0.25, so 120 Ions weighs 30. But you wouldn't use 120 Ions. If you're using Ions, you've accepted the fact that they're slower and thus would only use a fraction of that. I'm currently using 30 Ions which weighs in at 7.5.
Image

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: Kerbal Space Program Megathread V1

Post by fr0stbyte124 » Wed Jul 10, 2013 4:02 pm

To be fair, you should take into account the additional mass 120 ion engines will have on the acceleration of the ship.

If I am still any good at basic physics, from rest the final velocity is:

Vfinal = (Force * Time)/Mass

*edit*
Damn ninjas always sneaking up when I am doing maths.

User avatar
Tau
Admin
Posts:750
Joined:Mon Dec 10, 2012 9:58 am
Affiliation:Futureville Mafia
IGN:TehPwnzor7306
Location:Ancapistan

Re: Kerbal Space Program Megathread V1

Post by Tau » Wed Jul 10, 2013 4:18 pm

I'm going to guess (famous last words) that at one tank of xenon per engine, and 120 engines, you will not go to space today.

On an unrelated note:
Pat22 wrote:
Spoiler:
Image
>0.02 intakeair
>125km
What the flying fuck?
Image
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.

Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something

Re: Kerbal Space Program Megathread V1

Post by Pat22 » Wed Jul 10, 2013 4:21 pm

fr0stbyte124 wrote:To be fair, you should take into account the additional mass 120 ion engines will have on the acceleration of the ship.

If I am still any good at basic physics, from rest the final velocity is:

Vfinal = (Force * Time)/Mass

*edit*
Damn ninjas always sneaking up when I am doing maths.
Couldn't have figured that out by myself. Took me a full ten minutes to figure out how to math all the data to get the result I did anyways.

Right so final result is, for the same 2.25tons of fuel:
1 Nuclear engine adds up to 2016.8
120 Ion engines add up to 200.9, so 10 ten times less velocity.
But with only 30 Ion engines, it adds up to 7812.5, almost 400% better than a single nuclear engine.
Image

Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something

Re: Kerbal Space Program Megathread V1

Post by Pat22 » Wed Jul 10, 2013 4:22 pm

Tau wrote:I'm going to guess (famous last words) that at one tank of xenon per engine, and 120 engines, you will not go to space today.

On an unrelated note:
Pat22 wrote:
Spoiler:
Image
>0.02 intakeair
>125km
What the flying I bite my thumb at?
Don't ask me, I have no idea where that air is coming from. Not only am I in space, the intakes are all closed.
Image

Post Reply