Kerbal Space Program Megathread V1

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Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Fri Jul 19, 2013 4:16 am

There's a Kraken in it.
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Re: Kerbal Space Program Megathread V1

Post by JensenBreck » Fri Jul 19, 2013 5:41 am

CommanderKobialka wrote:can one land on jools hitbox if going slow enough?
http://imgur.com/a/QwVUy Well... Uh not exactly land...

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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Fri Jul 19, 2013 10:14 am

it makes sense because its a gas giant but... Did he go THROUGH Jool?
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Re: Kerbal Space Program Megathread V1

Post by Tau » Fri Jul 19, 2013 10:44 am

It's not really landing, but most vehicles sort of balance out at about 95 meters below sea level. You better hope there aren't any kerbals on EVA.
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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Fri Jul 19, 2013 1:49 pm

Prototype wrote: Also, greetings from Leythe:

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I've been wondering about these pictures. Did you hyperedit that there? And it doesnt look like that thing has landing gear so you must have crash landed it. I think the B9 pack parts are way too strong XD
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Re: Kerbal Space Program Megathread V1

Post by hyperlite » Fri Jul 19, 2013 9:57 pm

I absolutely suck at this game. I did get a lander on Minmus, but not anything past that. I was at a friend's today and we got a large base thing on the moon that looked like this here:
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Re: Kerbal Space Program Megathread V1

Post by Pat22 » Fri Jul 19, 2013 10:16 pm

Looks like my megarover, except without the mega.
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Re: Kerbal Space Program Megathread V1

Post by Pat22 » Sat Jul 20, 2013 12:10 am

In fact, here. Mun Megarover 1 has landed.
Granted I built it to land on Minmus so the landing on the Mun was a little rougher than it should have been. Ran out of fuel at the last second, so I hit the ground just a little too hard and lost one of the retro burn engines ( useless anyways since it's out of fuel ) and one of the forwards docking ports ( useless anyways because it was only meant to transfer leftover fuel to other craft ).
I also broke all eight wheels. Luckily, kerbals can fix wheels.
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Re: Kerbal Space Program Megathread V1

Post by Pat22 » Sat Jul 20, 2013 1:27 am

Uh... I tried to drive the Megarover too fast and it actually took off from the ground and lost two wheels when it hit the ground again. I thought the Mun would have sufficient gravity to avoid this, dammit.
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Re: Kerbal Space Program Megathread V1

Post by ACH0225 » Sat Jul 20, 2013 7:12 am

Have you tried more struts?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

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Re: Kerbal Space Program Megathread V1

Post by Pat22 » Sat Jul 20, 2013 10:00 am

ACH0225 wrote:Have you tried more struts?
I could build and unltramegarover with the biggest size wheels and and more struts. I guess that could work.
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Re: Kerbal Space Program Megathread V1

Post by Iv121 » Sat Jul 20, 2013 11:10 am

MOAR STRUTS ! That's a meme now.
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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Sat Jul 20, 2013 3:39 pm

anyone else think the new 0.21 Moon craters and the mountains around KSC look awesome? Especially the mountains. They have great canyons in them. I can build my mountain base!
perfect mountain base location: 9:08
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Re: Kerbal Space Program Megathread V1

Post by Tau » Sat Jul 20, 2013 4:04 pm

Assuming the KSP community's suspicions are correct, 0.21 will be released very Soon™.
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Re: Kerbal Space Program Megathread V1

Post by Iv121 » Sat Jul 20, 2013 4:57 pm

Cool, now I can really try getting an orbit using a moonrover with boosters :tongue:
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