Dead space 3

Futurecraft community gaming.
blockman42
Lieutenant
Lieutenant
Posts:478
Joined:Thu Dec 06, 2012 8:04 pm
Affiliation:Voxel Co.
IGN:Blockman42
Location:Holocene
Re: Dead space 3

Post by blockman42 » Sun Feb 10, 2013 11:28 pm

Pat22 wrote:I just had one of those moments where I'm stuck in a small room with three invincible hunters and other not-so-invincible things while waiting for a tram.
Dead Space logic!

Pat22
Lieutenant
Lieutenant
Posts:383
Joined:Wed Jan 30, 2013 3:39 pm
Affiliation:Unity
IGN:Pat22 or something

Re: Dead space 3

Post by Pat22 » Sun Feb 10, 2013 11:33 pm

blockman42 wrote:
Pat22 wrote:I just had one of those moments where I'm stuck in a small room with three invincible hunters and other not-so-invincible things while waiting for a tram.
Dead Space logic!
Shotgun came in mighty handy. Blowing a necromorph clean off his own two legs never gets old.
Image

CommanderKobialka
Lt. Commander
Lt. Commander
Posts:728
Joined:Sun Dec 23, 2012 5:31 pm
Affiliation:White
IGN:Nevank

Re: Dead space 3

Post by CommanderKobialka » Thu Feb 14, 2013 7:18 pm

Pat22 wrote:
Iv121 wrote:BTW just having a monster chasing you is not enough. You need to balance it so it doesn't feel too strong and unreal (they create some sort of disconnect from players) even though monsters ARE unreal :tongue: . Somewhat I find a human sizes monster stalking you from the shadows is more threatening, you know he can jump you at any moment and worse you can't kill it and you still have to run away from it because that thing is much tougher than you ...
Nothing is tougher than Isaac Clarke. The guy's not only invincible but he's also got a habit of dropping entire continents from orbit onto whatever tick him off.
Okay that didnt make sense but I hope it didnt spoil the ending for me. sounded suspicious.
Throw the commies in the drink so my country can be free!

Post Reply