Kerbal Space Program Megathread V1
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There's a Kraken in it.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Kerbal Space Program Megathread V1
http://imgur.com/a/QwVUy Well... Uh not exactly land...CommanderKobialka wrote:can one land on jools hitbox if going slow enough?
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Re: Kerbal Space Program Megathread V1
it makes sense because its a gas giant but... Did he go THROUGH Jool?
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Re: Kerbal Space Program Megathread V1
It's not really landing, but most vehicles sort of balance out at about 95 meters below sea level. You better hope there aren't any kerbals on EVA.
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Re: Kerbal Space Program Megathread V1
I've been wondering about these pictures. Did you hyperedit that there? And it doesnt look like that thing has landing gear so you must have crash landed it. I think the B9 pack parts are way too strong XDPrototype wrote: Also, greetings from Leythe:
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Re: Kerbal Space Program Megathread V1
I absolutely suck at this game. I did get a lander on Minmus, but not anything past that. I was at a friend's today and we got a large base thing on the moon that looked like this here:
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Re: Kerbal Space Program Megathread V1
Looks like my megarover, except without the mega.
Re: Kerbal Space Program Megathread V1
In fact, here. Mun Megarover 1 has landed.
Granted I built it to land on Minmus so the landing on the Mun was a little rougher than it should have been. Ran out of fuel at the last second, so I hit the ground just a little too hard and lost one of the retro burn engines ( useless anyways since it's out of fuel ) and one of the forwards docking ports ( useless anyways because it was only meant to transfer leftover fuel to other craft ).
I also broke all eight wheels. Luckily, kerbals can fix wheels.
Granted I built it to land on Minmus so the landing on the Mun was a little rougher than it should have been. Ran out of fuel at the last second, so I hit the ground just a little too hard and lost one of the retro burn engines ( useless anyways since it's out of fuel ) and one of the forwards docking ports ( useless anyways because it was only meant to transfer leftover fuel to other craft ).
I also broke all eight wheels. Luckily, kerbals can fix wheels.
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Re: Kerbal Space Program Megathread V1
Uh... I tried to drive the Megarover too fast and it actually took off from the ground and lost two wheels when it hit the ground again. I thought the Mun would have sufficient gravity to avoid this, dammit.
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Re: Kerbal Space Program Megathread V1
Have you tried more struts?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Kerbal Space Program Megathread V1
I could build and unltramegarover with the biggest size wheels and and more struts. I guess that could work.ACH0225 wrote:Have you tried more struts?
Re: Kerbal Space Program Megathread V1
MOAR STRUTS ! That's a meme now.
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Re: Kerbal Space Program Megathread V1
anyone else think the new 0.21 Moon craters and the mountains around KSC look awesome? Especially the mountains. They have great canyons in them. I can build my mountain base!
perfect mountain base location: 9:08
perfect mountain base location: 9:08
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Re: Kerbal Space Program Megathread V1
Assuming the KSP community's suspicions are correct, 0.21 will be released very Soon™.
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Re: Kerbal Space Program Megathread V1
Cool, now I can really try getting an orbit using a moonrover with boosters
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