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Faction design

Posted: Sun May 17, 2015 3:15 pm
by Chairman_Tiel
Image

Re: Faction design

Posted: Sun May 17, 2015 3:24 pm
by Iv121
I question the correctness of this diagram, you know why ? Because its unable to express such regimes as anarchy for example, also I dunno how communism even ended up as a ''political'' structure ... (communism and Nazism are ideological opposites for example yet they both were executed as totalitarian regimes meanings you can't have communism as the ''definition of totalitarian regimes'', on the other hand Israeli socialism in the 50s was a democratic structure as an opposite example).

Re: Faction design

Posted: Sun May 17, 2015 3:47 pm
by Chairman_Tiel
The diagram is inaccurate.

I was looking for a similar triangle with Freedom, Order, and Equality but this was the next best thing so kek.

Freedom is gunhappy and overzealous NC, Order is the domineering and repressive TR, and VS embodies Equality in trying to use technology to normalize the playing field.

You are reading into it too much, however. As I see it the picture gives examples of each element, not necessarily the end-all be-all of one particular orientation. You might note that it is possible to fall between points but still identify as one or the other with varying degrees of accuracy. It is up to the viewer to extrapolate accordingly.

Re: Faction design

Posted: Sun May 17, 2015 7:00 pm
by  ҉ 
Iv121 wrote:I question the correctness of this diagram, you know why ? Because its unable to express such regimes as anarchy for example, also I dunno how communism even ended up as a ''political'' structure ... (communism and Nazism are ideological opposites for example yet they both were executed as totalitarian regimes meanings you can't have communism as the ''definition of totalitarian regimes'', on the other hand Israeli socialism in the 50s was a democratic structure as an opposite example).
If you expect a diagram composed of exactly four shapes to fully express the complexities of all human political structures, you're gonna spend most of your life disappointed. :tongue:

Re: Faction design

Posted: Sun May 17, 2015 10:51 pm
by Iv121
You'd be surprised how simple our politics are ...

Re: Faction design

Posted: Sun May 17, 2015 11:21 pm
by Vinyl
Iv121 wrote:You'd be surprised how simple our politics are ...
Then what the fuck are you complaining about.

Re: Faction design

Posted: Mon May 18, 2015 11:50 am
by Iv121
That this graph doesn't represent it ?

Re: Faction design

Posted: Mon May 18, 2015 1:06 pm
by Vinyl
Iv121 wrote:That this graph doesn't represent it ?
You don't say?
Chairman_Tiel wrote:The diagram is inaccurate.

I was looking for a similar triangle with Freedom, Order, and Equality but this was the next best thing so kek.

Freedom is gunhappy and overzealous NC, Order is the domineering and repressive TR, and VS embodies Equality in trying to use technology to normalize the playing field.

You are reading into it too much, however. As I see it the picture gives examples of each element, not necessarily the end-all be-all of one particular orientation. You might note that it is possible to fall between points but still identify as one or the other with varying degrees of accuracy. It is up to the viewer to extrapolate accordingly.

Re: Faction design

Posted: Mon May 18, 2015 1:55 pm
by  ҉ 
Iv121 wrote:You'd be surprised how simple our politics are ...
If you can produce a chart of four or fewer shapes that explains all politics, I think we'd all like to see it. :o

Re: Faction design

Posted: Mon May 18, 2015 9:50 pm
by Iv121
You are speaking as if tiel madethis one (so its not like Im doubting his creative talents and you say "well dont like it make one yourself ! "). ( He didn't make it right ?)

On a different note why is this in the PS2 subforum ?

Re: Faction design

Posted: Mon May 18, 2015 10:04 pm
by  ҉ 
Iv121 wrote:You are speaking as if tiel madethis one (so its not like Im doubting his creative talents and you say "well dont like it make one yourself ! "). ( He didn't make it right ?)

On a different note why is this in the PS2 subforum ?
Produce, verb: to bring forward; present to view or notice; exhibit.

This is relevant to PS2's faction ideologies. The chart's not perfect for them, but the basic idea is there.

Re: Faction design

Posted: Tue May 19, 2015 10:22 am
by Iv121
Ok that explains things.

Re: Faction design

Posted: Tue May 19, 2015 10:51 am
by Chairman_Tiel
Ok. Glad we got that figured out.