Jedi couldn't hit the side of a barn at 50 metres
Posted: Mon Mar 04, 2013 9:47 pm
Jedi managed to snipe some guys today.
I can't because there's a 3 character limitKeon wrote:Yeah, make another TR character and keep all your other characters.
I made one mostly to see what all the QQ was about but I do like their guns better than TR guns.Keon wrote:Oh there is? Haven't hit it yet because I've never felt the need to be NC.
Have you tried the TR's lynx carbine?Pat22 wrote:I made one mostly to see what all the QQ was about but I do like their guns better than TR guns.Keon wrote:Oh there is? Haven't hit it yet because I've never felt the need to be NC.
Nopeblockman42 wrote:Have you tried the TR's lynx carbine?Pat22 wrote:I made one mostly to see what all the QQ was about but I do like their guns better than TR guns.Keon wrote:Oh there is? Haven't hit it yet because I've never felt the need to be NC.
Personally I like the SF variant of the basic weapon because it gives you access to the underbarrel launcher attachments, the grenade launcher, smoke grenade launcher, and underbarrel shotgun. A Light Assault with an underbarrel GL with a grenade bandolier and double C4 has a whole lot of explosives at his disposal and the ability to get into the perfect position to use said arsenal.Keon wrote:What good LA weapons are there? For TR or VS.
stick with a support class, they yield the most xp.Pat22 wrote:Personally I like the SF variant of the basic weapon because it gives you access to the underbarrel launcher attachments, the grenade launcher, smoke grenade launcher, and underbarrel shotgun. A Light Assault with an underbarrel GL with a grenade bandolier and double C4 has a whole lot of explosives at his disposal and the ability to get into the perfect position to use said arsenal.Keon wrote:What good LA weapons are there? For TR or VS.
I also like using the Pandora with slug rounds and a 4x scope for long-range combat.
Sometimes though I wish I had a more efficient carbine without the underbarrel attachments.
I don't need XP. Also, none of the support classes are as badass as Light Assault.blockman42 wrote:stick with a support class, they yield the most xp.Pat22 wrote:Personally I like the SF variant of the basic weapon because it gives you access to the underbarrel launcher attachments, the grenade launcher, smoke grenade launcher, and underbarrel shotgun. A Light Assault with an underbarrel GL with a grenade bandolier and double C4 has a whole lot of explosives at his disposal and the ability to get into the perfect position to use said arsenal.Keon wrote:What good LA weapons are there? For TR or VS.
I also like using the Pandora with slug rounds and a 4x scope for long-range combat.
Sometimes though I wish I had a more efficient carbine without the underbarrel attachments.
Most important upgrades will be the jumpjet upgrades, unless you happen to be a fan of the drifters, double C4, flash grenades, and weapons /the suit / weapon attachments depend on what kind of playstyle you're looking to get out of your LA.Keon wrote:Support isn't rewarding. I like the freedom of the LA. It's like cloaking except it works, and you can actually shoot people.
Jump-jets are useless against my engi with a fully upgraded lynx.Pat22 wrote:I don't need XP. Also, none of the support classes are as badass as Light Assault.blockman42 wrote:stick with a support class, they yield the most xp.Pat22 wrote: Personally I like the SF variant of the basic weapon because it gives you access to the underbarrel launcher attachments, the grenade launcher, smoke grenade launcher, and underbarrel shotgun. A Light Assault with an underbarrel GL with a grenade bandolier and double C4 has a whole lot of explosives at his disposal and the ability to get into the perfect position to use said arsenal.
I also like using the Pandora with slug rounds and a 4x scope for long-range combat.
Sometimes though I wish I had a more efficient carbine without the underbarrel attachments.