Hyperlite fails at ramming
Forum rules
- This area is for general discussion; ideas and ships go elsewhere. Offending threads will be removed without prior notice.
- Unnecessary topics will be deleted or locked without warning.
- This area is for general discussion; ideas and ships go elsewhere. Offending threads will be removed without prior notice.
- Unnecessary topics will be deleted or locked without warning.
-
- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
So me and hyper were fooling around with the Futurecraft alpha build fr0st released last week, and let's just say he's a pretty bad kamikaze.
music added by me
music added by me
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Hyperlite fails at ramming
FAAAAAAAAAAAAAAAAAAKE
cats wrote:I literally cannot be wrong about this fictional universe
Re: Hyperlite fails at ramming
lol cool stuff , so we troll the MC forums now ?
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: Hyperlite fails at ramming
Crap, I thought I fixed the hard shadow bug.
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Hyperlite fails at ramming
I almost fell for that, I was hopeful for a second.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!
Spoiler:
-
- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
Re: Hyperlite fails at ramming
Oh please, it sucked anyway :> Fr0st really needs to disable hardcore mode on the server, though.
-
- Midshipman
- Posts:123
- Joined:Sat Feb 23, 2013 8:22 pm
- Affiliation:imgur
- IGN:andrew116
- Location:Pyongyang, North Korea
Re: Hyperlite fails at ramming
I was so wanting to believe this, but it's obviously some blender magic.
Hello. I'm a filthy atheist heathen who visits the internet from time to time.
-
- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
Re: Hyperlite fails at ramming
If that's what you want to believe *shrug*Phalanx wrote:I was so wanting to believe this, but it's obviously some blender magic.
Just keep in mind that in order for there to be a Area 52, there needs to be a 51, eh?
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: Hyperlite fails at ramming
Not if you start at Area 53.
Re: Hyperlite fails at ramming
I like how you give +1 to your own off-topicIvan2006 wrote:+1
Anyway cleaned.
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
-
- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: Hyperlite fails at ramming
Hyperlite, you should know well by now that I can shoot everything down.
You'd have to get up PRETTY EARLY to fool old man Fenway.
You'd have to get up PRETTY EARLY to fool old man Fenway.
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Hyperlite fails at ramming
And I thought you were a robot.Unit 340 wrote:Hyperlite, you should know well by now that I can shoot everything down.
You'd have to get up PRETTY EARLY to fool old man Fenway.
Also I think my post about the lazor beam being at a funny angle got deleted, so I'll repeat:
The lazor is at a funny angle, funny weird not funny haha.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!
Spoiler:
Re: Hyperlite fails at ramming
Tiel, you have 300 subscribers? Where did you get them from?
- I can be reached as ducky215 on minecraft forums -