Hyperlite fails at ramming

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Chairman_Tiel
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Hyperlite fails at ramming

Post by Chairman_Tiel » Sat May 11, 2013 11:41 pm

So me and hyper were fooling around with the Futurecraft alpha build fr0st released last week, and let's just say he's a pretty bad kamikaze.



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Re: Hyperlite fails at ramming

Post by Vinyl » Sun May 12, 2013 12:12 am

FAAAAAAAAAAAAAAAAAAKE
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Iv121
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Re: Hyperlite fails at ramming

Post by Iv121 » Sun May 12, 2013 12:15 am

lol cool stuff :) , so we troll the MC forums now ?
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Re: Hyperlite fails at ramming

Post by fr0stbyte124 » Sun May 12, 2013 2:58 am

Crap, I thought I fixed the hard shadow bug.

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Re: Hyperlite fails at ramming

Post by Prototype » Sun May 12, 2013 3:02 am

I almost fell for that, I was hopeful for a second.
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hyperlite
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Re: Hyperlite fails at ramming

Post by hyperlite » Sun May 12, 2013 12:00 pm

You told me those guns couldn't target fighters! Liar.
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Chairman_Tiel
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Re: Hyperlite fails at ramming

Post by Chairman_Tiel » Sun May 12, 2013 1:06 pm

Oh please, it sucked anyway :> Fr0st really needs to disable hardcore mode on the server, though.
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Re: Hyperlite fails at ramming

Post by Phalanx » Sun May 12, 2013 4:42 pm

I was so wanting to believe this, but it's obviously some blender magic.
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Re: Hyperlite fails at ramming

Post by Chairman_Tiel » Sun May 12, 2013 4:53 pm

Phalanx wrote:I was so wanting to believe this, but it's obviously some blender magic.
If that's what you want to believe *shrug*

Just keep in mind that in order for there to be a Area 52, there needs to be a 51, eh?
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Re: Hyperlite fails at ramming

Post by fr0stbyte124 » Mon May 13, 2013 4:42 am

Not if you start at Area 53.

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Re: Hyperlite fails at ramming

Post by Iv121 » Mon May 13, 2013 12:47 pm

Ivan2006 wrote:+1
I like how you give +1 to your own off-topic :tongue:
Anyway cleaned.
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Re: Hyperlite fails at ramming

Post by Chairman_Tiel » Mon May 13, 2013 1:03 pm

Thanks.
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Re: Hyperlite fails at ramming

Post by Professor Fenway » Mon May 13, 2013 9:46 pm

Hyperlite, you should know well by now that I can shoot everything down.

You'd have to get up PRETTY EARLY to fool old man Fenway.

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Re: Hyperlite fails at ramming

Post by Prototype » Tue May 14, 2013 2:34 am

Unit 340 wrote:Hyperlite, you should know well by now that I can shoot everything down.

You'd have to get up PRETTY EARLY to fool old man Fenway.
And I thought you were a robot.


Also I think my post about the lazor beam being at a funny angle got deleted, so I'll repeat:

The lazor is at a funny angle, funny weird not funny haha.
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Re: Hyperlite fails at ramming

Post by Keon » Wed May 15, 2013 10:28 pm

Tiel, you have 300 subscribers? Where did you get them from?
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