Harry Potter spell: reference list
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Design
Fenway
Tiel
Error
Catsonmeth (?)
Concept art
Catsonmeth
Models
Tiel
Textures
Catsonmeth (?)
Sound
Ach
Fenway
Catsonmeth (?)
Programming
Tiel
LJS (?)
Organization
Fenway
Tiel
Error
Catsonmeth (?)
Concept art
Catsonmeth
Models
Tiel
Textures
Catsonmeth (?)
Sound
Ach
Fenway
Catsonmeth (?)
Programming
Tiel
LJS (?)
Organization
Last edited by cats on Fri Jan 09, 2015 2:10 pm, edited 2 times in total.
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Re: Harry Potter spell: the team.
What is this?
Is it futurecraft game or something else?
Is it futurecraft game or something else?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Harry Potter spell: the team.
If you mean futurecraft game in the typical sense in that it'll be related to the concepts dreamed up in the RP section, then yes.
If you mean futurecraft game in the expectation it'll rigidly follow whatever RP is prevalent at the time and appease everyone, then no, not gonna lie, going to do my best to prevent that.
I really want to take the backseat and do what I'm actually good at, but I have no desire to work towards a flawed game. If that's what it takes to remain relevant than I guess we're in a rough spot, but I don't think that's the case.
@OP It seems silly to segregate development and design. No one here is really built for solely one or the other, and the project isn't nearly big enough to warrant a divide.
If you mean futurecraft game in the expectation it'll rigidly follow whatever RP is prevalent at the time and appease everyone, then no, not gonna lie, going to do my best to prevent that.
I really want to take the backseat and do what I'm actually good at, but I have no desire to work towards a flawed game. If that's what it takes to remain relevant than I guess we're in a rough spot, but I don't think that's the case.
@OP It seems silly to segregate development and design. No one here is really built for solely one or the other, and the project isn't nearly big enough to warrant a divide.
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Re: Harry Potter spell: the team.
Oh. Mercury is referencing Bellum Stellarum ([very] rough translation: Stellar war/aggression).
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Re: Harry Potter spell: the team.
That's more what I was asking about. As for Tiel, I meant FC game as in made by FC.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Harry Potter spell: the team.
What is 'made by FC'? One or two guys actually doing the work while everyone else yells what they think should happen at them? Because empirical evidence seems to indicate that's the only way 'FC' knows how to make anything.
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Re: Harry Potter spell: the team.
I hate to say it, but from what I understand about large companies, its the only way humans know how to make anything.cannonfodder wrote:What is 'made by FC'? One or two guys actually doing the work while everyone else yells what they think should happen at them? Because empirical evidence seems to indicate that's the only way 'FC' knows how to make anything.
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Re: Harry Potter spell: the team.
That's what I'm trying to prevent with the segmentation. If something needs to be done, the lead can see who has the required skill and send that person the necessary information. When people know what's going on and have a single, clear goal, they're more likely to participate. Tell one person to do something and they'll do it; tell ten people and they'll bicker, fuss, and wait for someone to accept and doom himself to be that one guy that does everything.
If you just meant the actual "design" team, I made that separate for several reasons. Mainly because we've seen what's accomplished when we all try to input. Second, there's already one small group (Fen and Tiel) doing the work. It'll be more streamlined if we leave the general design and decision-making to that group rather than the cacophony that is our think tank. Obviously, we'll all provide input and feedback.
If you just meant the actual "design" team, I made that separate for several reasons. Mainly because we've seen what's accomplished when we all try to input. Second, there's already one small group (Fen and Tiel) doing the work. It'll be more streamlined if we leave the general design and decision-making to that group rather than the cacophony that is our think tank. Obviously, we'll all provide input and feedback.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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Re: Harry Potter spell: the team.
Ok then. I'll volunteer for sound; I can't get voice of myself but I can coordinate other people's voice acting, and I can definitely find or make some music and, more quickly, sound effects. I'd need a list of things to find, though, and some basic background on the game to fit the music to.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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Re: Harry Potter spell: the team.
I'll stay design until/if I get my modeller working smoothly and/or find another way to not be totally useless.
Re: Harry Potter spell: the team.
Do you know what a designer does ?
BTW arranging all the random strings of text you all spew out all day long is not enough, it gotta make sense program-wise, you gotta keep in mind how its all gonna be IMPLEMENTED. I can't tell if you are cut for it or not but if you gonna all keep spew out strings of text the ppl who actually do things will most likely ignore 85% of them all because no programmer got the fknig time to sit through all of that, so take your pen and ruler and get to work.
Another note what I wrote in there was meant for my eyes mainly and so it is very minimalistic to say the least, gotta add more beef to it if you want ppl to get you. What you see there is a generic class diagram, for the matter its just info arranged in boxes there is no real methodology behind it like UML diagrams and so on, but I don't think you need those so just try to arrange em in a way that makes sense. For example here I show you how functionality stems in NavNet, from the generic classes on top through the containing classes in the middle to the functions / fields those classes contain at the bottom.
Spoiler:
Another note what I wrote in there was meant for my eyes mainly and so it is very minimalistic to say the least, gotta add more beef to it if you want ppl to get you. What you see there is a generic class diagram, for the matter its just info arranged in boxes there is no real methodology behind it like UML diagrams and so on, but I don't think you need those so just try to arrange em in a way that makes sense. For example here I show you how functionality stems in NavNet, from the generic classes on top through the containing classes in the middle to the functions / fields those classes contain at the bottom.
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Re: Harry Potter spell: the team.
That's why I think it's really silly to try to distinguish them; at the moment I'm figuring out the methods that make the clock tick. When they say 'design' they mean gameplay mechanics, but in all honesty everyone here seems to think that means making everything just like Starcraft.
It may be wise to get information abut workflow from sources other than corporate sitcoms.
.Dr. Mackeroth wrote:I hate to say it, but from what I understand about large companies, its the only way humans know how to make anything.cannonfodder wrote:What is 'made by FC'? One or two guys actually doing the work while everyone else yells what they think should happen at them? Because empirical evidence seems to indicate that's the only way 'FC' knows how to make anything.
It may be wise to get information abut workflow from sources other than corporate sitcoms.
Re: Harry Potter spell: the team.
If you really wanna be useful 3D models and programming are the most important things you need, the rest is secondary. Concept artists come into play only when modellers explicitly ask for em as to shorten their work times meaning they come below em, texture artists are often the model artists as well and the project lead is the lead programmer because he knows what the program currently needs and so he allocates tasks to the rest of the team. Sound is only a secondary objective and so you can deal pretty much without them right now.
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Re: Harry Potter spell: the team.
Iv I think I hear you talking but you're going to have to speak up because that horse you're on is way too high.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
Re: Harry Potter spell: the team.
If you imply that I just speak big and do nothing well I do have NavNet an no I won't help you on your project because you frankly don't need me if I am to listen to all your stuff. In fact Im currently wearing all those freaking hats you wrote there from coder to designer, I know what of those I do and what of those I don't and I know what I expect of each one of them because otherwise I wouldn't be able to make a single step forward. From all you write its clear there is a gap between what you think the dev process looks like and what it actually ends up to be, so yeah frankly you need someone on a high horse to beat you into fking shape, will it be me or Tiel , someone’s gotta * slap you into reality and get you all working on something, most likely it would be Tiel to do it though, you won't listen to me anyway.
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