Bellum Stellarum (Working Title)
Posted: Tue Dec 16, 2014 10:06 am
First things first: *deep breath*
I know fr0st if probably still working on futurecraft in his off time but given that he has a job and a life and stuff i thought we could start doing some fc stuff on our own probably not as a minecraft mod but as a standalone game or something just to give us all something to do and while most of us lack java experience there are other languages and engines and I know for a fact some of us have a little programming experience and stuff so maybe we could try that.
In other words: bring back the RTS, as a larger project.
Tiel buggered off of somesuch, so we're starting from the top: we'd need the full array of programmers, modellers, artists, designers, and such, but we have enough skills to:
1) MODELLERS, LEVEL DESIGNERS
Build and shape levels or unit models. I would suggest we make this a space-based game, given that simplifies level design and lets us roll it in with modelling - plus, starships are generally easier to model than people and finnicky little units.
2) CONCEPT ARTISTS, TEXTURE ARTISTS, SOUND DESIGNERS
I know some of us understand sound design. And given we're not working with living stuff, most of us could probably sketch up ship or station concepts, da? First-stage stuff will all come out of here, likely.
3) PROGRAMMERS
I have no idea what engine we'd use - Glest? Not sure if it supports space - so suggestions are welcome. If you can program, your halp would be appreciated. A lot.
The Actual Game
Given FC was meant as a space game, I see things like this:
1) Adapt the lore a bit to give the gamr a set of factions (3?) - SDI (Strig-Orion-someone), GSI (NeoRome-Commonwealth-Macai) and HGE (Hexalan-Zuguth-maybesomeonelse). This is just for the sake of simplicity.
2) Give our ships actual designs. Sketch out production ships (re: base buildings), warships, fighters, and so on. This gives us the game units.
3) Entirely spaceborne. Maybe the skyboxes could have planets, but keep it solely in space, if only for simplicity.
4) Either find an existing game to mod to hell and back (Homeworld 2 comes to mind - space game and all) - suggestions welcome - or find an engine to build an entirely new game. I would suggest mod, unless we have some seriously l33t coders.
5) ???
6) Profit!
Yez, I know FC's apathy will probably claim this, but I figure there's little harm in trying. Sign up or ridicule the idea in dis thread. I'll try and get some concept stuff up later today.
Time to drag FC out of cryo.
The Team:
Error (Concepts, Modelling, Engine?)
Tell (Modelling, Engine)
L_J_S (?) (Modelling, Textures?)
Daynel (?) (Concepts?)
Prototype (?)(Modelling?)
I know fr0st if probably still working on futurecraft in his off time but given that he has a job and a life and stuff i thought we could start doing some fc stuff on our own probably not as a minecraft mod but as a standalone game or something just to give us all something to do and while most of us lack java experience there are other languages and engines and I know for a fact some of us have a little programming experience and stuff so maybe we could try that.
In other words: bring back the RTS, as a larger project.
Tiel buggered off of somesuch, so we're starting from the top: we'd need the full array of programmers, modellers, artists, designers, and such, but we have enough skills to:
1) MODELLERS, LEVEL DESIGNERS
Build and shape levels or unit models. I would suggest we make this a space-based game, given that simplifies level design and lets us roll it in with modelling - plus, starships are generally easier to model than people and finnicky little units.
2) CONCEPT ARTISTS, TEXTURE ARTISTS, SOUND DESIGNERS
I know some of us understand sound design. And given we're not working with living stuff, most of us could probably sketch up ship or station concepts, da? First-stage stuff will all come out of here, likely.
3) PROGRAMMERS
I have no idea what engine we'd use - Glest? Not sure if it supports space - so suggestions are welcome. If you can program, your halp would be appreciated. A lot.
The Actual Game
Given FC was meant as a space game, I see things like this:
1) Adapt the lore a bit to give the gamr a set of factions (3?) - SDI (Strig-Orion-someone), GSI (NeoRome-Commonwealth-Macai) and HGE (Hexalan-Zuguth-maybesomeonelse). This is just for the sake of simplicity.
2) Give our ships actual designs. Sketch out production ships (re: base buildings), warships, fighters, and so on. This gives us the game units.
3) Entirely spaceborne. Maybe the skyboxes could have planets, but keep it solely in space, if only for simplicity.
4) Either find an existing game to mod to hell and back (Homeworld 2 comes to mind - space game and all) - suggestions welcome - or find an engine to build an entirely new game. I would suggest mod, unless we have some seriously l33t coders.
5) ???
6) Profit!
Yez, I know FC's apathy will probably claim this, but I figure there's little harm in trying. Sign up or ridicule the idea in dis thread. I'll try and get some concept stuff up later today.
Time to drag FC out of cryo.
The Team:
Error (Concepts, Modelling, Engine?)
Tell (Modelling, Engine)
L_J_S (?) (Modelling, Textures?)
Daynel (?) (Concepts?)
Prototype (?)(Modelling?)