Bellum Stellarum (Working Title)

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cats
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Re: Bellum Stellarum (Working Title)

Post by cats » Fri Dec 26, 2014 12:25 am

*raises hand*
I think we should change the name.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cannonfodder

Re: Bellum Stellarum (Working Title)

Post by cannonfodder » Fri Dec 26, 2014 3:49 am

idk, that'd be up to you guys

got some more stuff done



some vfx, attacking, and started texturing the mongrel. I'll have to go back and unwrap it again before I start detailing, though - it looks distorted enough to be distracting.

Vinyl
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Re: Bellum Stellarum (Working Title)

Post by Vinyl » Fri Dec 26, 2014 4:29 am

Nice Halo Wars. Also can offer some dialogue if jew want.
cats wrote:I literally cannot be wrong about this fictional universe

cannonfodder

Re: Bellum Stellarum (Working Title)

Post by cannonfodder » Fri Dec 26, 2014 4:44 am

couldn't hurt

If you just want to send the raw audio I can work it in. I was running both mic and system sound for the video recording; that's why everything sounded so weird .-.

Vinyl
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Re: Bellum Stellarum (Working Title)

Post by Vinyl » Fri Dec 26, 2014 4:47 am

Please wait up to 9 hours for the audio. I have to sleep sometime.
cats wrote:I literally cannot be wrong about this fictional universe

ACH0225
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Re: Bellum Stellarum (Working Title)

Post by ACH0225 » Fri Dec 26, 2014 10:54 am

Holy fuck, despite that being a major way away from a multiplayer space experience, that looks wonderful.

Good joob, Tiel
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

cats
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Re: Bellum Stellarum (Working Title)

Post by cats » Fri Dec 26, 2014 12:01 pm

Sweet. Kind of makes me want to draw some ships.

Here are some older concepts of smaller craft. The Crone would really be the only usable one. Maybe a Humboldt but those just aren't very good.
Spoiler:
Image
And a newer one. Think I made this for Tiel's RTS.
Spoiler:
Image
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Error
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Re: Bellum Stellarum (Working Title)

Post by Error » Fri Dec 26, 2014 12:44 pm

I can't see the vidya on tablet, but I assume is gud. Sorry for not getting the designs posted yesterday; turns out i don't have illustrator installed on the new computer yet, so I'll need to wing it somehow :/
Image

ACH0225
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Re: Bellum Stellarum (Working Title)

Post by ACH0225 » Fri Dec 26, 2014 3:07 pm

I seem to remember Tiel posting a ship mesh to Where We Left Off, and I seem to recall it looking pretty alright for a strikecraft model.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

cannonfodder

Re: Bellum Stellarum (Working Title)

Post by cannonfodder » Fri Dec 26, 2014 3:20 pm

You mean
Spoiler:
Image
?

That's a capital ship lol. Idk, I made it in another program and it'd be a pain to port it over.

Also: I'm going to stop working on anything meaningful for a bit. The engine isn't mine so I want to see if I can make it work the way I want it to.

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Re: Bellum Stellarum (Working Title)

Post by Dr. Mackeroth » Sat Dec 27, 2014 1:35 pm

Oh my god!!! Actual things! Ships! Lasers! Progress!
Even if it isn't quite Futurecraft, it's good that something has come of the trainwreck I started all those years ago.

Excellent work CannonFodder (you were TIel, yes?)
This is a signature.

Error
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Re: Bellum Stellarum (Working Title)

Post by Error » Sat Dec 27, 2014 2:03 pm

@Tiel: Saw the video. Approve.

Seems all I have is Paint for designing, so :/ try to find something better.

EDIT: Tiel or whoever, if you want to draw up a basic list of phrases for units, I think I can record OK-quality lines (probably GSI). See if I can get a Google Doc about that started.
Image

cannonfodder

Re: Bellum Stellarum (Working Title)

Post by cannonfodder » Sat Dec 27, 2014 5:50 pm

I'll write some stuff up when I have the time. If you need a drawing program, InkScape or Gimp are pretty decent (the latter is the only free image app I know that has a straight line feature).

Lastly, a question. For better or worse I guess I'm on this again, if only to finish what I started. But I've encountered some limitations on the current path and realized another one, so I'd ask for input. Right now the engine I'm using is not suited for a science fiction game. It is, however, quite streamlined in its workflow. A release would come very quickly, but in the project would be inferior to the second option. Development could move to a more general-purpose engine, in which the constraints of the game would be set by me and thus be as complex as needed. Yet I'm no fr0st - coding said engine to work in a way complimentary to the strategic genre would take time that could otherwise be spent finishing assets and ultimately the game.

Basically speed vs quality. Do you want something playable ASAP or a more full-fledged release in a handful of months? I'm leaving the choice to you, this isn't my ship (though I may be driving it right now).

Tell
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Re: Bellum Stellarum (Working Title)

Post by Tell » Sat Dec 27, 2014 5:55 pm

Currently refining my fighter, Will post pic when done
Image

ACH0225
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Re: Bellum Stellarum (Working Title)

Post by ACH0225 » Sat Dec 27, 2014 6:00 pm

Strigiforme
Spoiler:
Moving ships:
Forward march!
By your command
As you command
Orders received

Attacking:
Charge!
Victory or death!
Ramming speed!
Pax Strigiforme!

New unit built:
Our forces grow
A new tool for our empire

Victory:
Cuuyth will hear of your work here

Defeat:
You have failed the Strigiforme

Note for this; should be deepest possible, with sort of a phlegm-y roughness to the voice, almost like you need to clear your throat.
Terran
Spoiler:
No idea about lines, but ought to be a woman narrating. Mayhaps Yoko could do, Proto could ask.
Other
Spoiler:
Regular voice, or with some special effects added such as echoing or something.
For image making, errar, paint.net is fairly good. What I use for the polandballs I have made, as well as other things.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

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