Look, I'm being somewhat sarcastic--I know exactly why we don't have that. It's because that was Cascaid, and it was ages ago (I'm unable to figure out exactly how old. It was posted to the forum proper in September 2012, but it was old then), and Cascaid's gone.
Then there's this:
[y0utube]http://www.youtube.com/watch?v=Y-qrif1t ... e=youtu.be[/y0utube]
Why don't we have that? I have no idea. That dates back to at least 2011. I don't know why those [youtube] tags don't work, either, but somebody should look at that.
We've had so many people. Cascaid, easymc, buggy, danice, ectrimble, Groundburg, MonsterTeddy, and we have absolutely nothing to show for any of them. Cascaid was doing great stuff, but we have none of it and who the hell knows what happened to him. Ectrimble is the same way. MonsterTeddy was doing music; haven't heard from him in a couple of years. I don't even remember Groundburg or easymc. Danice and buggy have been around more recently? But recently is still, like, a year. Do we have any of MonsterTeddy's stuff? Have we even seen the code from any of these people? Where's fr0st now, anyway? This has been in development for three years, and literally the only things we have are a screenshot whose origins I can't quite pin down and a video of a ship-flying system that apparently wasn't expected to work even back in 2011 but is still vastly more impressive than anything that's ever been delivered. It's been more than two months since we gained a new member other than the server person, and longer than that since we gained a member that actually posted. On September 5, 2012, in Area 51, fr0st said:
So basically what I'm saying here is 'What the fuck are we all doing?' How can we be worse off now than we were eighteen months ago? What happened to all these coders, and can they be contacted? What's fr0st been doing lately? Why haven't we seen progress in years? What's wrong with the ship in that video, and does that code still exist? Why is the old forum gaining members when the new one is not? What happened to the initiative to learn Java (Not that that was ever a remotely practical way to make something like FC, but still)? Why haven't we ever added even so much as a single block? Wasn't Keon a coder at one point? What's happened to Mackeroth? Where is this eventually going to end? I don't have answers to any of these questions. Do you?fr0stbyte124 wrote:We're pretty much it right now.
Danice was working on power distribution and some computer stuff. Nothing much came of it, and I'm pretty sure his hands are full IRL.
Keon is supposed to be working on the shipyard drafting interface. Pretty sure nothing has happened with that.
Iv121 is taking a shot at designing tech trees, but the content phase is still too nebulous to do any detailed work.
Dr. Mackeroth, or whatever the dragon with the red text name is calling himself now, is the actual leader of the project. Mostly does odd jobs.
MonsterTeddy was doing music. Currently inactive, will probably come back.
Cascaid was messing around with ship controls for a little bit. Currently inactive, might come back.
Ectrimble was experimenting with server communication. Disappeared without a word one day. Very unlikely he's coming back.
There's also a few people messing around with models and textures, but nothing much has happened with that, either. Mostly, I think people have been waiting on me, and I've been really busy with my job the last 5 or so months. That will probably continue to be the case until the end of November, when the time crunch is over with.
As far as completed work, it's pretty dismal. There's an old occlusion culling algorithm which I'm repurposing for a side project, and some flying ship proof of concept that's about a year old now. My current code is handled outside of minecraft, and the environment held together by twine and chewing gum, and the rest of my work mostly exists as detailed notes and algorithms I keep in a notebook.
In there I have, off the top of my memory, stuff for collision physics, entity interfaces, a ton on netcode schema, even more on the rendering pipeline, world management, compression, some outdated stuff and some other stuff I can't remember at the moment, and some strategies for 3D planets. Most of it either works or should work, but it's going to be a while before I can get to most of it.
The rest of the codebase keeps disappearing when its respective developers go awol.
Objectively speaking, we don't have a hell of a lot to show for the past year of work, and it's disappointing, but progress has been made. Around this time last year, I don't think we were even going to do real space, much less the MMO concept. The mod is much bigger now, and more importantly, we actually know how to do most of the stuff we've talked about, at least in theory.