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Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 4:25 pm
by Iv121
Yeah yeah I got it already ... too bad just had a dive into spring, could give my thoughts but frankly you dont deserve em, figure it out yourselves (Kinda cliche yeah but sort of satisfying ;) )

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 4:28 pm
by Error
@Iv: You are almost absurdly arrogant. We don't 'deserve' your opinions? How the actual fuck have you managed to remain a marginally-respected FC member until now?

I mean, I disagreed with you, sure, but you almost always had a valid argument, but this is... wow.

/digress

MOD NOTE: Any further flame/flamebait posts (from anyone) will result in a threadlock. Iv, consider this my polite request: Please either begin being constructive or leave this thread. Thank you.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 4:32 pm
by Iv121
I was told to fk off so many times here and you expect me to help ? You think you deserve it ? Yeah you don't. Good luck, Im dangerously close to wishing this fails horribly ... but I won't. Last piece of advice - take an already baked copy of that engine.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 4:35 pm
by  ҉ 
Iv121 wrote:I was told to fk off so many times here and you expect me to help ?
Gods no. That's the last thing we want. We expect you to leave. We don't want your help, and we don't want your advice. When this fails—which it will, of course—it will be because we've forgotten to care, not because we don't know how to do it.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 4:36 pm
by Error
Iv, you were being arrogant and dismissive. It should be no surprise that you were told to GTFO. You started being excessively arrogant, and you were again told/asked to GTFO.

Also: we're going for Spring because spring is easier than most engines to work with. This is because we are woefully but understandably lacking in experienced coders.

Wish for failure, wish for success, whichever; it's irrelevant. But please stop behaving as if the other forum members are the dirt on the soles of your boots.

@Jedi your dedication to our success is underwhelming. But unfortunately probably true. But we're at least willing to try.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 5:18 pm
by Vinyl
As I told Tiel, and as shown by my 43-page thread, Vin can into art. Whether that be concept or (if we ever manage to even get close) textures.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 5:37 pm
by Tell
All we need to do now is concept.

EDIT: Also for sharing files and other things we can use the futurecraftplays google drive, all I would have to do is share is with your google accounts.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 7:32 pm
by ACH0225
Suppose we could recruit some modellers from Flansmod? Proto might have contacts who would help there.

I can and am willing to do some lore/background scribbling, and I can likely draw up some shitty concept art.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 8:12 pm
by Tell
I already got Vinyl's email, anyone else need access to the drive?

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 8:28 pm
by Error
markuserror (at) gmail, please.

Should have fighter and/or frigate/destroyer concepts up by tomorrah evening.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 8:37 pm
by Vinyl
I work better when I have a list. Can I have a list of units/things that are going to be needed?

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 8:44 pm
by Tell
Fleet Intelligence wrote:markuserror (at) gmail, please.

Should have fighter and/or frigate/destroyer concepts up by tomorrah evening.
Done. Also developing a basic list now.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 8:52 pm
by Error
@Tell danke.

@Vin

Units Required:
Fighter / Bomber (or similar), Corvette, Frigate, Destroyer, Cruiser, Heavy/Battlecruiser, Battleship, Carrier, Supercarrier/Mothership/Command ship, and one generic space station.

Variant of the above and/or other stuff is secondary; we could also prune some of the above list, but that should be okay for now.

Also, try and draw at least profile/top-down/fore or aft views for each, so we have 3 perspectives for modelling.

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 9:00 pm
by Tell

Re: Bellum Stellarum (Working Title)

Posted: Tue Dec 16, 2014 9:01 pm
by Vinyl
Fleet Intelligence wrote:Also, try and draw at least profile/top-down/fore or aft views for each, so we have 3 perspectives for modelling.
Been short on time. Will do other angles when that is not the situation.