It will look just like this
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I thought we would have to scale a system down to cartooney size anyway. It should take a few minutes to travel from planet to planet going just under speed of light.
There could be multiple forms of FTL with different pros and cons. Hyperspace/slipspace, get there faster, not very accurate, best for interstellar travel. Warp- accurate, but slower. Gate- magic, near instantaneous, gate-to-gate travel (at a cost). Jump- less accurate than warp, but faster.
There could be multiple forms of FTL with different pros and cons. Hyperspace/slipspace, get there faster, not very accurate, best for interstellar travel. Warp- accurate, but slower. Gate- magic, near instantaneous, gate-to-gate travel (at a cost). Jump- less accurate than warp, but faster.
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- fr0stbyte124
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Re: It will look just like this
If you make every point of interest light-minutes apart, the only way to get from one to the next effectively is to let your autopilot take you to pre-defined locations. I was hoping for something a bit more hands on, or at least offering more freedom.
Re: It will look just like this
I'm amazed this actually off-topiced from off-topicness to something useful for a change 

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Re: It will look just like this
SHOOSH! You'll scare the useful away!Iv121 wrote:I'm amazed this actually off-topiced from off-topicness to something useful for a change
@fr0st: How fast could a ship actually go in FC?
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Re: It will look just like this
Technically, they aren't moving at all. The only thing that cares about speed are collision checks. For the most part those are pretty straightforward, but if you are going fast enough that there is a chance you will completely pass through something between two ticks, you have to do more expensive testing or increase the number of tests per tick. Neither is a very appealing prospect.
For areas with other things in them, but you are never in any risk of hitting, I would wild guess the physics speed limit should be 50-100 m/s, though this will vary considerably with the size of the ship entities. For areas where full collision is getting checked, like you are passing between buildings or through a cave, I would guess it should be 15-30 m/s.
Empty areas where you can prove nothing will be in the way without checking every tick, there would be no speed limit, so between planets and in orbit (while not near any other satellites).
Also, things like missiles which are meant to collide and have a deterministic flight path could move a lot faster if we some preliminary pathing before they are launched.
For areas with other things in them, but you are never in any risk of hitting, I would wild guess the physics speed limit should be 50-100 m/s, though this will vary considerably with the size of the ship entities. For areas where full collision is getting checked, like you are passing between buildings or through a cave, I would guess it should be 15-30 m/s.
Empty areas where you can prove nothing will be in the way without checking every tick, there would be no speed limit, so between planets and in orbit (while not near any other satellites).
Also, things like missiles which are meant to collide and have a deterministic flight path could move a lot faster if we some preliminary pathing before they are launched.
Re: It will look just like this
Systems could be scaled with the maximum speed in space with minimum debris.fr0stbyte124 wrote:Technically, they aren't moving at all. The only thing that cares about speed are collision checks. For the most part those are pretty straightforward, but if you are going fast enough that there is a chance you will completely pass through something between two ticks, you have to do more expensive testing or increase the number of tests per tick. Neither is a very appealing prospect.
For areas with other things in them, but you are never in any risk of hitting, I would wild guess the physics speed limit should be 50-100 m/s, though this will vary considerably with the size of the ship entities. For areas where full collision is getting checked, like you are passing between buildings or through a cave, I would guess it should be 15-30 m/s.
Empty areas where you can prove nothing will be in the way without checking every tick, there would be no speed limit, so between planets and in orbit (while not near any other satellites).
Also, things like missiles which are meant to collide and have a deterministic flight path could move a lot faster if we some preliminary pathing before they are launched.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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Re: It will look just like this
http://www2.le.ac.uk/offices/press/press-releases/2013/january/star-wars-what-would-hyperspace-travel-really-look-likefr0stbyte124 wrote:I imagine it matters more on the method you use for FTL, seeing as how conventional physics has no model for how matter traveling faster than light would work. If it's a wormhole, you would be moving at non-relativistic speeds, so you would see everything. If you were increasing the speed limit of light, you may not even experience redshift.
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Re: It will look just like this
I can't believe they were able to publish that trash, even if it is just to their school's journal. Even without getting into the books and the extended universe, it's explicitly shown that ships in hyperspace can travel at hundreds of thousands of times faster than the speed of light, so it stands to reason that assuming the Millennium Falcon's velocity is 0.9999995c so that your textbook's formulas work is sort of exactly the opposite of "thinking outside the box". There's no indication what you are seeing outside the window is even caused by the ship moving. It could simply be an optical illusion as space bends around you. Hyperspace is depicted as an empty space in which the rest of the universe can't be directly observed. There's no frame of reference to tell if these ships are actually moving at all, nor is there any proof that the ship is physically accelerating prior to entering hyperspace.
The worst part is, there actually are hypothetical models for how hyperspace could work, in which a stationary vessel is trapped in an envelope of space-time moving faster than light, which is pretty close to how hyperspace is depicted in Star Wars. If you want to find out how something is going to work, try and use a proper model, and for the love of god, don't just make s*** up just because it's easier. That article is crap and I cannot say enough against it to make up for it existing in the first place.
Hey Last Jedi, you wanna weigh in on this?
The worst part is, there actually are hypothetical models for how hyperspace could work, in which a stationary vessel is trapped in an envelope of space-time moving faster than light, which is pretty close to how hyperspace is depicted in Star Wars. If you want to find out how something is going to work, try and use a proper model, and for the love of god, don't just make s*** up just because it's easier. That article is crap and I cannot say enough against it to make up for it existing in the first place.
Hey Last Jedi, you wanna weigh in on this?
Re: It will look just like this
I don't actually care how hyperspace looks like , only about how it looks like in our game , now the real question is how do we want it to look like ?
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Re: It will look just like this
You know what you see when you hold your breath and shut your eyes? It should look like that with more purple.Iv121 wrote:I don't actually care how hyperspace looks like , only about how it looks like in our game , now the real question is how do we want it to look like ?
I thought Hyperspace worked like the Slip in Halo, with an alternate dimension, or a wormhole drive. Then again, I don't know that much about Star Wars.
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Re: It will look just like this
I love how Fr0st get's so passionate on hating something no-one cares about XD
Anyway, concerning the op: I don't know anything about anything and are also retarded but I'm just gonna say the word: Fractals -question mark-
Anyway, concerning the op: I don't know anything about anything and are also retarded but I'm just gonna say the word: Fractals -question mark-
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Re: It will look just like this
The problem is that their basic idea is fundamentally incorrect. Their article says "In the films, spacecraft are equipped with hyperdrives which allow them to approach the speed of light." Strictly speaking that's true, but then the ships pass the speed of light and enter hyperspace, so...fr0stbyte124 wrote:Hey Last Jedi, you wanna weigh in on this?
The physics of hyperspace travel aren't clearly defined even in the Star Wars universe, but it's pretty safe to say that they aren't based on the physics of this universe, so trying to model them as such is stupid. They have a picture of what it might look like it you were going at nearly the speed of light, which ships in Star Wars do not do. There's no reason whatsoever for hyperspace to look like anything other than what it does.
Relevant articles: [url=http://starwars.wikia.com/wiki/Hyperdrive]Hyperdrive[/url], [url=http://starwars.wikia.com/wiki/Hyperspace]Hyperspace[/url]
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Re: It will look just like this
Nevermind, turns out people do care. So anyway this will leave us with the FTL in FC looking like...?Last_Jedi_Standing wrote:The problem is that their basic idea is fundamentally incorrect. Their article says "In the films, spacecraft are equipped with hyperdrives which allow them to approach the speed of light." Strictly speaking that's true, but then the ships pass the speed of light and enter hyperspace, so...fr0stbyte124 wrote:Hey Last Jedi, you wanna weigh in on this?
The physics of hyperspace travel aren't clearly defined even in the Star Wars universe, but it's pretty safe to say that they aren't based on the physics of this universe, so trying to model them as such is stupid. They have a picture of what it might look like it you were going at nearly the speed of light, which ships in Star Wars do not do. There's no reason whatsoever for hyperspace to look like anything other than what it does.
Relevant articles: [url=http://starwars.wikia.com/wiki/Hyperdrive]Hyperdrive[/url], [url=http://starwars.wikia.com/wiki/Hyperspace]Hyperspace[/url]
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Re: It will look just like this
Stand by for phase jump.Talon93 wrote:Nevermind, turns out people do care. So anyway this will leave us with the FTL in FC looking like...?Last_Jedi_Standing wrote:The problem is that their basic idea is fundamentally incorrect. Their article says "In the films, spacecraft are equipped with hyperdrives which allow them to approach the speed of light." Strictly speaking that's true, but then the ships pass the speed of light and enter hyperspace, so...fr0stbyte124 wrote:Hey Last Jedi, you wanna weigh in on this?
The physics of hyperspace travel aren't clearly defined even in the Star Wars universe, but it's pretty safe to say that they aren't based on the physics of this universe, so trying to model them as such is stupid. They have a picture of what it might look like it you were going at nearly the speed of light, which ships in Star Wars do not do. There's no reason whatsoever for hyperspace to look like anything other than what it does.
Relevant articles: [url=http://starwars.wikia.com/wiki/Hyperdrive]Hyperdrive[/url], [url=http://starwars.wikia.com/wiki/Hyperspace]Hyperspace[/url]
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Re: It will look just like this
I haven't given it much thought. If we wanted, we could even make it a hole in space you can see a different server through, portal-style. Each world is rendered in a separate process so there is literally no additional cost for doing it that way.
But if you want hyperspace, or a Star Trek effect, let me know.
Also, someone needs to get Mackeroth in here. Those sort of design decisions are ultimately his call.
But if you want hyperspace, or a Star Trek effect, let me know.
Also, someone needs to get Mackeroth in here. Those sort of design decisions are ultimately his call.