I didn't read...Shadowcat wrote:How is your military three? Is your species capable of cloning itself four times in battle?solar112 wrote:Faction Name: The Solar Stratocracy (I've decided this is what will become of The Solari Empire)
Size: .5
Military: 3
Population: .75(?!)
Wealth: 0 (Wealth is an abstract concept for our nation and it's based on the ah 'services' you can provide.)
Home planet and capital city: HP: Currently, none, destroyed in supernova. CC: SSV Solaris
Other Data: Pretty much dead, confined to a moderately sized fleet.
Andromeda Six
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Re: Andromeda Six
So a fleet, that just arrived from somewhere? Ok... you will have to expand later, but accepted for nkw.
Re: Andromeda Six
Yeah, i guess... I'll expand on their story laterIcelandic Perehelion wrote:So a fleet, that just arrived from somewhere? Ok... you will have to expand later, but accepted for nkw.
Re: Andromeda Six
so there is no relation between actuality and the point system. gotcha.Icelandic Perehelion wrote:Abstract. The system is meant to allow flexibility and freedom, not to have every eventuality and detail ever covered.
Rules lawyering will probably resu.t in a Rocks Fall, Everyone Dies.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Andromeda Six
If you want a rule for everything, you're perfectly free to write your own system.
Re: Andromeda Six
It's not even a rule. If the points don't represent an actual, standard numerical value then... wha?Icelandic Perehelion wrote:If you want a rule for everything, you're perfectly free to write your own system.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Andromeda Six
They don't need a number value. Everything is based off of systems owned so in the end you don't need an accurate number.catsonmeth wrote:It's not even a rule. If the points don't represent an actual, standard numerical value then... wha?Icelandic Perehelion wrote:If you want a rule for everything, you're perfectly free to write your own system.
In yo ceiling, stealin yo wires
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Re: Andromeda Six
... You should know how many systems you own... I do at least... while most aren't technically under my rule (outposts, research bases/stations, etc), I do have quite a few. Last time I made an effort at it I had exactly 24 systems that we'd declare war over (even though we don't really own them), then 17 others that are acceptable losses, our current systems 'owned' are 9 which are really just the core of the Expanses. I'd put those 33 (50) into my apps, but I like writing walls of text as much as I love reading them.Shadowcat wrote:They don't need a number value. Everything is based off of systems owned so in the end you don't need an accurate number.
TL;DR: If your size isn't your size, then what is it then?
cats wrote:I literally cannot be wrong about this fictional universe
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Re: Andromeda Six
Sorry, what? Size is number of systems that the empire currently controls.
Unless you were attempting to make a joke about... size.
Unless you were attempting to make a joke about... size.
Re: Andromeda Six
You should at least have a gross estimate of your faction's population, and the amount of points should reflect that. Population could be one of the simplest transitions, just have one point = 1 billion people.Shadowcat wrote:They don't need a number value. Everything is based off of systems owned so in the end you don't need an accurate number.catsonmeth wrote:It's not even a rule. If the points don't represent an actual, standard numerical value then... wha?Icelandic Perehelion wrote:If you want a rule for everything, you're perfectly free to write your own system.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Andromeda Six
I put to you, why does it matter? It's abstract because the Commonwealth will have up to 250 million on a world, but (ex.) NeoRome might have more than a billion, so it's just to give the rules a basis. Mainly because tying it to a number limits what one can do with their faction's backstory.
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Re: Andromeda Six
Isn't your backstory the driving force of your numbers rather than the other way around... ?Icelandic Perehelion wrote:I put to you, why does it matter? It's abstract because the Commonwealth will have up to 250 million on a world, but (ex.) NeoRome might have more than a billion, so it's just to give the rules a basis. Mainly because tying it to a number limits what one can do with their faction's backstory.
cats wrote:I literally cannot be wrong about this fictional universe
Re: Andromeda Six
So then the Commonwealth would have .25 pt/world and NeoRome would have 1 per world... And what vinyl said.Icelandic Perehelion wrote:I put to you, why does it matter? It's abstract because the Commonwealth will have up to 250 million on a world, but (ex.) NeoRome might have more than a billion, so it's just to give the rules a basis. Mainly because tying it to a number limits what one can do with their faction's backstory.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Andromeda Six
And where does this leave me with my fleet?
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Re: Andromeda Six
In dire need to babies, solar. Unless extermination by _some faction_ seems a good alternative.